ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
20 lines (18 loc) • 957 B
JavaScript
const BasicConquerableMessage = require("./BasicConquerableMessage");
const Localize = require("../../tools/Localize");
class ConquerableAreaConqueredMessage extends BasicConquerableMessage {
initSubject(client, areaType) {
if (areaType === 4) {
this.subject = Localize.text(client, "dialog_messageHeader_outpostConquered");
} else if (areaType === 15) {
this.subject = Localize.text(client, "dialog_messageHeader_factionCampConquered");
} else if (areaType === 10) {
this.subject = Localize.text(client, "dialog_messageHeader_villageConquered");
} else if (areaType === 22) {
this.subject = Localize.text(client, "dialog_messageHeader_metropolConquered");
} else if (areaType === 3) {
this.subject = Localize.text(client, "dialog_messageHeader_capitalConquered");
}
}
}
module.exports = ConquerableAreaConqueredMessage;