ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
27 lines (23 loc) • 858 B
JavaScript
const BasicMessage = require("./BasicMessage");
class BasicConquerableMessage extends BasicMessage {
parseMetaData(client, metaArray) {
this.areaType = parseInt(metaArray[0]);
this.ownerId = parseInt(metaArray[2]);
this.areaName = metaArray[3];
this.senderName = this.areaName;
this.attackerPlayerId = parseInt(metaArray[4]);
this.attackerName = metaArray[5];
metaArray = metaArray[1].split("#");
this.subType = parseInt(metaArray[0]);
this.kingdomId = parseInt(metaArray[1]);
this.initSubject(client, this.areaType);
this.setSenderToAreaName(this.areaName, this.areaType, this.kingdomId)
}
/**
* @param {Client} _
* @param {number} __
*/
initSubject(_, __) {
}
}
module.exports = BasicConquerableMessage;