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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const BasicMessage = require("./BasicMessage"); const {WaitUntil} = require("../../tools/wait"); const {execute: readMessage} = require("../../e4kserver/commands/readMessages"); class AllianceNewsMessage extends BasicMessage { /** @type {Client} */ #client = null; /** * @param {Client} client * @param {Array} data */ constructor(client, data) { super(client, data); this.#client = client; } async init() { this.body = await getMessageBody(this.#client._socket, this.messageId); this.#client._socket[`rms -> ${this.messageId}`] = null; } parseMetaData(client, metaArray) { this.subject = metaArray[0]; } } /** * @param {Socket} socket * @param {number} messageId */ async function getMessageBody(socket, messageId) { readMessage(socket, messageId); /** @type {string} */ const data = await WaitUntil(socket, `rms -> ${messageId}`); delete socket[`rms -> ${messageId}`]; return data; } module.exports = AllianceNewsMessage;