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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const {effects} = require('e4k-data').data; class Effect { /** * @param {Client} client * @param {Array | number} data */ constructor(client, data) { if (typeof data === "number") { /** @type {number} */ this.effectId = data; } else { this.effectId = parseFloat(data[0]); /** @type {number} */ this.power = parseFloat(data[1]); } let _data = getDataFromJson(this.effectId); if (_data === null || _data === undefined) return; /** @type {Object} */ this.rawData = _data; /** @type {string} */ this.name = _data.name; /** @type {number} */ this.capId = _data.capID; /** @type {number} */ this.uncappedPower = this.power; } } /** * @param {number} id * @returns {Object} */ function getDataFromJson(id) { for (let effect of effects) { if (effect.effectID === id) { return effect; } } console.warn(`Unknown effect id: ${id}`); return null; } module.exports = Effect;