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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const Coordinate = require("./Coordinate"); const {buildings} = require('e4k-data').data; class BasicBuilding { /** * @param {Client} client * @param {Array} data */ constructor(client, data) { /** @type {number} */ this.wodId = data[0]; this.rawData = buildings.find(b => b.wodID === this.wodId); /** @type {number} */ this.objectId = data[1]; /** @type {Coordinate} */ this.position = new Coordinate(client, data.slice(2, 4)); /** @type {number} */ this.isoRotation = data[4]; if (data[5] > 0) /** @type {Date} */this.objectConstructionStartDate = new Date(Date.now() - data[5] * 1000); /** @type {number} */ this.buildingState = data[6]; /** @type {number} */ this.hitpoints = data[7]; /** @type {number} */ this.productionBoostAtStart = data[8] / 100; /** @type {number} */ this.efficiency = data[9]; ///** @type {number} */ //this.damageType = data[10]; ///** @type {number} */ //this.decoPoints = data[11]; ///** @type {number} */ this.fusionXP = data[12]; /** @type {number} */ this.productionSpeed = data[13]; /** @type {boolean} */ this.isInDistrict = data[14] === 1; /** @type {number} */ this.districtSlotId = data[15]; } } module.exports = BasicBuilding;