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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const {parseMapObject} = require("../../../utils/MapObjectParser"); const Good = require("../../../structures/Good"); module.exports.name = "mmn"; /** * @param {Socket} socket * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (socket, errorCode, params) { if (params == null || !params["gaa"]?.["AI"]) { socket[`mmn -> errorCode`] = errorCode; return; } const client = socket.client; client.worldMaps._ownerInfoData.parseOwnerInfoArray(params.O) const areas = parseWorldMapAreas(client, params["gaa"]["AI"]); const goods = []; for (let good of params["R"]) { goods.push(new Good(client, good)); } socket[`mmn -> ${params.MID}`] = { messageId: params.MID, sourceArea: areas[0], targetArea: areas[1], goods: goods, }; } /** * @param {Client} client * @param {[]} data */ function parseWorldMapAreas(client, data) { return data.map(d => parseMapObject(client, d)); }