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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const {parseMapObject} = require("../../../utils/MapObjectParser"); module.exports.name = "gcl"; /** * @param {Socket} socket * @param {number} errorCode * @param {Object} params */ module.exports.execute = function (socket, errorCode, params) { socket.client.clientUserData._userData.castleList.ownerId = 0; if (!params) return; const ownerInfo = socket.client.worldMaps._ownerInfoData.getOwnerInfo(socket.client.clientUserData.playerId); const castleList = {}; if (!params) return {}; for (const castle of params["C"]) { const mapObjects = []; for (const data of castle["AI"]) { let mapObject = parseMapObject(socket.client, data["AI"]); if (data["OGT"]) { mapObject.remainingOpenGateTime = data["OGT"]; } if (data["OGC"]) { mapObject.openGateCounter = data["OGC"]; } if (data["AOT"]) { mapObject.remainingAbandonOutpostTime = data["AOT"]; } if (data["TA"]) { mapObject.remainingCooldownAbandonOutpostTime = data["TA"]; } if (data["CAT"]) { mapObject.remainingCancelAbandonTime = data["CAT"]; } mapObject.ownerInfo = ownerInfo; mapObjects.push(mapObject); } castleList[castle["KID"]] = mapObjects; } socket.client.clientUserData._userData.castleList.castles = castleList; }