ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
22 lines (21 loc) • 858 B
JavaScript
const {execute: gam} = require('./gam');
module.exports.name = "cra";
/**
* @param {Socket} socket
* @param {number} errorCode
* @param {{AAM:Object}} params
*/
module.exports.execute = function (socket, errorCode, params) {
if (errorCode === 90) return; // Can't start armies
/*todo
* registerErrorHandler(194,null,"generic_alert_warning","alreadyConquerCapitalMovement");
* registerErrorHandler(252,null,"generic_alert_warning","alreadyConquerMetropolMovement");
* registerCustomHandler(95,handleCoolingDown);
* registerCustomHandler(197,handleIsRelocating);
* registerCustomHandler(100,handleHasNoUnits);
* registerCustomHandler(291,handleNoPlayerSpawnedYet);
* registerCustomHandler(234,handleAttackInProgress);
*/
if (!params) return;
gam(socket, 0, {M: [params.AAM]});
}