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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const Localize = require("../../../tools/Localize"); const {login} = require('../../connection') module.exports.name = "core_avl"; /** * @param {Socket} socket * @param {number} errorCode * @param {{M:string, P:string}} params */ module.exports.execute = function (socket, errorCode, params) { //todo: switch (errorCode) { case -1: const error1 = Localize.text(socket.client, "generic_alert_connection_lost_copy"); socket["__connection_error"] = error1 if (socket.debug) console.error(error1); break; case 10005: login(socket, params.M, params.P); break; case 10010: //if (_switchInstance) { //sendCommandVO(new CoreC2SChangeInstanceVO(_login, _pass, _language, _accountID, "", _playerName, _advertisingId, _appsFlyerUID, _iosIDFV)); break; //} case 10011: case 10012: default: const error = Localize.text(socket.client, "generic_login_wronglogin"); socket["__connection_error"] = error if (socket.debug) console.error(error); } //responseSignal.dispatch(value); }