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ggejs

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A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms

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const MyAlliance = require("../../../structures/MyAlliance"); const Alliance = require('../../../structures/Alliance'); const {execute: abl} = require('./abl'); module.exports.name = "ain"; /** * @param {Socket} socket * @param {number} errorCode * @param {{A:Object}} params */ module.exports.execute = function (socket, errorCode, params) { if (errorCode === 114 || !params || !params.A) return; const cud = socket.client.clientUserData; let alliance = (params.A.AID === cud.allianceId) ? new MyAlliance(socket.client, params.A) : new Alliance(socket.client, params.A); if (alliance.allianceId === cud.allianceId) { // TODO: only reset the values, not overwriting whole myAlliance object cud.myAlliance = alliance; /** @type {AllianceMember} */ const member = alliance.memberList.find(m => m.playerId === cud.playerId); if (member) cud.allianceRank = member.allianceRank; const allianceLeader = alliance.memberList.find(m => m.allianceRank === 0); if (alliance.languageId === "" && allianceLeader.playerId === cud.playerId /*todo: && featureRestrictionsModel.isFeatureEnabled("allianceEditLanguage")*/) { //todo: sendJsonSignal.dispatch(new SendJsonMessageVO(new C2SChangeAllianceLanguageVO(Localization.language))); } abl(socket, errorCode, params.A); } socket[`_alliance_${alliance.allianceId}_data`] = alliance; }