ggejs
Version:
A powerful JavaScript library for interacting with the server of Goodgame Empire: Four Kingdoms
21 lines • 870 B
JavaScript
module.exports.name = "afd";
/**
* @param {Socket} socket
* @param {number} errorCode
* @param {{AC:number[]}} params
*/
module.exports.execute = function (socket, errorCode, params) {
/* TODO: C2S_GET_ATTACKABLE_FACTION_DATA
var _loc2_:FactionTowerInfoVO = null;
var _loc4_:FactionTowerLaneVO = null;
if (params.AC) factionData.attackableAreas = params.AC;
for (_loc4_ of factionData.factionsTowerLanes) _loc4_.nextAttackableTowerID = -1;
let i = 0;
while (i < factionData.attackableAreas.length) {
_loc2_ = factionData.getSpecialCampVOByID(factionData.attackableAreas[i]);
(_loc4_ = factionData.getFactionsTowerLaneByID(_loc2_.laneID)).nextAttackableTowerID = _loc2_.campID;
i++;
}
connectionUpdateService.updateAreaConnections();
*/
}