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gg-editor

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A visual graph editor based on G6 and React

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export declare const FLOW_CONTAINER_ID = "J_FlowContainer"; export declare const MIND_CONTAINER_ID = "J_MindContainer"; export declare const LABEL_DEFAULT_TEXT = "\u65B0\u5EFA\u8282\u70B9"; export declare enum RendererType { Canvas = "canvas", Svg = "svg" } export declare enum ItemType { Node = "node", Edge = "edge" } export declare enum ItemState { Active = "active", ActiveAnchorPoints = "activeAnchorPoints", Selected = "selected", HighLight = "highLight", Error = "error" } export declare enum GraphType { Flow = "flow", Mind = "mind" } export declare enum GraphMode { Default = "default", AddNode = "addNode", Readonly = "readonly" } export declare enum GraphState { NodeSelected = "nodeSelected", EdgeSelected = "edgeSelected", MultiSelected = "multiSelected", CanvasSelected = "canvasSelected" } export declare enum LabelState { Hide = "hide", Show = "show" } export declare enum AnchorPointState { Enabled = "enabled", Disabled = "disabled" } export declare enum EditorEvent { /** 调用命令之前触发 */ onBeforeExecuteCommand = "onBeforeExecuteCommand", /** 调用命令之后触发 */ onAfterExecuteCommand = "onAfterExecuteCommand", /** 改变画面状态触发 */ onGraphStateChange = "onGraphStateChange", /** 改变标签状态触发 */ onLabelStateChange = "onLabelStateChange" } export declare enum EditorCommand { /** 撤销 */ Undo = "undo", /** 重做 */ Redo = "redo", /** 添加 */ Add = "add", /** 更新 */ Update = "update", /** 删除 */ Remove = "remove", /** 复制 */ Copy = "copy", /** 粘贴 */ Paste = "paste", /** 粘贴到这里 */ PasteHere = "pasteHere", /** 放大 */ ZoomIn = "zoomIn", /** 缩小 */ ZoomOut = "zoomOut", /** 插入主题 */ Topic = "topic", /** 插入子主题 */ Subtopic = "subtopic", /** 收起 */ Fold = "fold", /** 展开 */ Unfold = "unfold" } export declare enum GraphCommonEvent { /** 单击鼠标左键或者按下回车键时触发 */ onClick = "click", /** 双击鼠标左键时触发 */ onDoubleClick = "dblclick", /** 鼠标移入元素范围内触发,该事件不冒泡,即鼠标移到其后代元素上时不会触发 */ onMouseEnter = "mouseenter", /** 鼠标在元素内部移到时不断触发,不能通过键盘触发 */ onMouseMove = "mousemove", /** 鼠标移出目标元素后触发 */ onMouseOut = "mouseout", /** 鼠标移入目标元素上方,鼠标移到其后代元素上时会触发 */ onMouseOver = "mouseover", /** 鼠标移出元素范围时触发,该事件不冒泡,即鼠标移到其后代元素时不会触发 */ onMouseLeave = "mouseleave", /** 鼠标按钮被按下(左键或者右键)时触发,不能通过键盘触发 */ onMouseDown = "mousedown", /** 鼠标按钮被释放弹起时触发,不能通过键盘触发 */ onMouseUp = "mouseup", /** 用户右击鼠标时触发并打开上下文菜单 */ onContextMenu = "contextmenu", /** 当拖拽元素开始被拖拽的时候触发的事件,此事件作用在被拖曳元素上 */ onDragStart = "dragstart", /** 当拖拽元素在拖动过程中时触发的事件,此事件作用于被拖拽元素上 */ onDrag = "drag", /** 当拖拽完成后触发的事件,此事件作用在被拖曳元素上 */ onDragEnd = "dragend", /** 当拖曳元素进入目标元素的时候触发的事件,此事件作用在目标元素上 */ onDragEnter = "dragenter", /** 当拖曳元素离开目标元素的时候触发的事件,此事件作用在目标元素上 */ onDragLeave = "dragleave", /** 被拖拽的元素在目标元素上同时鼠标放开触发的事件,此事件作用在目标元素上 */ onDrop = "drop", /** 按下键盘键触发该事件 */ onKeyDown = "keydown", /** 释放键盘键触发该事件 */ onKeyUp = "keyup", /** 当手指触摸屏幕时候触发,即使已经有一个手指放在屏幕上也会触发 */ onTouchStart = "touchstart", /** 当手指在屏幕上滑动的时候连续地触发。在这个事件发生期间,调用 preventDefault() 事件可以阻止滚动。 */ onTouchMove = "touchmove", /** 当手指从屏幕上离开的时候触发 */ onTouchEnd = "touchend" } export declare enum GraphNodeEvent { /** 鼠标左键单击节点时触发 */ onNodeClick = "node:click", /** 鼠标双击左键节点时触发 */ onNodeDoubleClick = "node:dblclick", /** 鼠标移入节点时触发 */ onNodeMouseEnter = "node:mouseenter", /** 鼠标在节点内部移到时不断触发,不能通过键盘触发 */ onNodeMouseMove = "node:mousemove", /** 鼠标移出节点后触发 */ onNodeMouseOut = "node:mouseout", /** 鼠标移入节点上方时触发 */ onNodeMouseOver = "node:mouseover", /** 鼠标移出节点时触发 */ onNodeMouseLeave = "node:mouseleave", /** 鼠标按钮在节点上按下(左键或者右键)时触发,不能通过键盘触发 */ onNodeMouseDown = "node:mousedown", /** 节点上按下的鼠标按钮被释放弹起时触发,不能通过键盘触发 */ onNodeMouseUp = "node:mouseup", /** 用户在节点上右击鼠标时触发并打开右键菜单 */ onNodeContextMenu = "node:contextmenu", /** 当节点开始被拖拽的时候触发的事件,此事件作用在被拖曳节点上 */ onNodeDragStart = "node:dragstart", /** 当节点在拖动过程中时触发的事件,此事件作用于被拖拽节点上 */ onNodeDrag = "node:drag", /** 当拖拽完成后触发的事件,此事件作用在被拖曳节点上 */ onNodeDragEnd = "node:dragend", /** 当拖曳节点进入目标元素的时候触发的事件,此事件作用在目标元素上 */ onNodeDragEnter = "node:dragenter", /** 当拖曳节点离开目标元素的时候触发的事件,此事件作用在目标元素上 */ onNodeDragLeave = "node:dragleave", /** 被拖拽的节点在目标元素上同时鼠标放开触发的事件,此事件作用在目标元素上 */ onNodeDrop = "node:drop" } export declare enum GraphEdgeEvent { /** 鼠标左键单击边时触发 */ onEdgeClick = "edge:click", /** 鼠标双击左键边时触发 */ onEdgeDoubleClick = "edge:dblclick", /** 鼠标移入边时触发 */ onEdgeMouseEnter = "edge:mouseenter", /** 鼠标在边上移到时不断触发,不能通过键盘触发 */ onEdgeMouseMove = "edge:mousemove", /** 鼠标移出边后触发 */ onEdgeMouseOut = "edge:mouseout", /** 鼠标移入边上方时触发 */ onEdgeMouseOver = "edge:mouseover", /** 鼠标移出边时触发 */ onEdgeMouseLeave = "edge:mouseleave", /** 鼠标按钮在边上按下(左键或者右键)时触发,不能通过键盘触发 */ onEdgeMouseDown = "edge:mousedown", /** 边上按下的鼠标按钮被释放弹起时触发,不能通过键盘触发 */ onEdgeMouseUp = "edge:mouseup", /** 用户在边上右击鼠标时触发并打开右键菜单 */ onEdgeContextMenu = "edge:contextmenu" } export declare enum GraphCanvasEvent { /** 鼠标左键单击画布时触发 */ onCanvasClick = "canvas:click", /** 鼠标双击左键画布时触发 */ onCanvasDoubleClick = "canvas:dblclick", /** 鼠标移入画布时触发 */ onCanvasMouseEnter = "canvas:mouseenter", /** 鼠标在画布内部移到时不断触发,不能通过键盘触发 */ onCanvasMouseMove = "canvas:mousemove", /** 鼠标移出画布后触发 */ onCanvasMouseOut = "canvas:mouseout", /** 鼠标移入画布上方时触发 */ onCanvasMouseOver = "canvas:mouseover", /** 鼠标移出画布时触发 */ onCanvasMouseLeave = "canvas:mouseleave", /** 鼠标按钮在画布上按下(左键或者右键)时触发,不能通过键盘触发 */ onCanvasMouseDown = "canvas:mousedown", /** 画布上按下的鼠标按钮被释放弹起时触发,不能通过键盘触发 */ onCanvasMouseUp = "canvas:mouseup", /** 用户在画布上右击鼠标时触发并打开右键菜单 */ onCanvasContextMenu = "canvas:contextmenu", /** 当画布开始被拖拽的时候触发的事件,此事件作用在被拖曳画布上 */ onCanvasDragStart = "canvas:dragstart", /** 当画布在拖动过程中时触发的事件,此事件作用于被拖拽画布上 */ onCanvasDrag = "canvas:drag", /** 当拖拽完成后触发的事件,此事件作用在被拖曳画布上 */ onCanvasDragEnd = "canvas:dragend", /** 当拖曳画布进入目标元素的时候触发的事件,此事件作用在目标元素上 */ onCanvasDragEnter = "canvas:dragenter", /** 当拖曳画布离开目标元素的时候触发的事件,此事件作用在目标元素上 */ onCanvasDragLeave = "canvas:dragleave" } export declare enum GraphCustomEvent { /** 调用 add / addItem 方法之前触发 */ onBeforeAddItem = "beforeadditem", /** 调用 add / addItem 方法之后触发 */ onAfterAddItem = "afteradditem", /** 调用 remove / removeItem 方法之前触发 */ onBeforeRemoveItem = "beforeremoveitem", /** 调用 remove / removeItem 方法之后触发 */ onAfterRemoveItem = "afterremoveitem", /** 调用 update / updateItem 方法之前触发 */ onBeforeUpdateItem = "beforeupdateitem", /** 调用 update / updateItem 方法之后触发 */ onAfterUpdateItem = "afterupdateitem", /** 调用 showItem / hideItem 方法之前触发 */ onBeforeItemVisibilityChange = "beforeitemvisibilitychange", /** 调用 showItem / hideItem 方法之后触发 */ onAfterItemVisibilityChange = "afteritemvisibilitychange", /** 调用 setItemState 方法之前触发 */ onBeforeItemStateChange = "beforeitemstatechange", /** 调用 setItemState 方法之后触发 */ onAfterItemStateChange = "afteritemstatechange", /** 调用 refreshItem 方法之前触发 */ onBeforeRefreshItem = "beforerefreshitem", /** 调用 refreshItem 方法之后触发 */ onAfterRefreshItem = "afterrefreshitem", /** 调用 clearItemStates 方法之前触发 */ onBeforeItemStatesClear = "beforeitemstatesclear", /** 调用 clearItemStates 方法之后触发 */ onAfterItemStatesClear = "afteritemstatesclear", /** 布局前触发。调用 render 时会进行布局,因此 render 时会触发。或用户主动调用图的 layout 时触发 */ onBeforeLayout = "beforelayout", /** 布局完成后触发。调用 render 时会进行布局,因此 render 时布局完成后会触发。或用户主动调用图的 layout 时布局完成后触发 */ onAfterLayout = "afterlayout", /** 连线完成之后触发 */ onAfterConnect = "afterconnect" }