gethue
Version:
Hue is an Open source SQL Query Editor for Databases/Warehouses
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JavaScript
// Licensed to Cloudera, Inc. under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. Cloudera, Inc. licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import $ from 'jquery';
import d3v3 from 'd3v3';
import HueColors from '../utils/hueColors';
import huePubSub from '../utils/huePubSub';
const HUE_CHARTS = {
TYPES: {
COUNTER: 'counter',
LINECHART: 'lines',
BARCHART: 'bars',
TIMELINECHART: 'timeline',
TEXTSELECT: 'textselect',
POINTCHART: 'points',
PIECHART: 'pie',
MAP: 'map',
GRADIENTMAP: 'gradientmap',
SCATTERCHART: 'scatter'
}
};
window.HUE_CHARTS = HUE_CHARTS;
huePubSub.subscribe('charts.state', state => {
const opacity = state && state.updating ? '0.5' : '1';
$('.nvd3').parents('svg').css('opacity', opacity);
});
const tipBuilder = () => {
let direction = d3_tip_direction;
let offset = d3_tip_offset;
let html = d3_tip_html;
const node = initNode();
let svg = null;
let point = null;
let target = null;
function tip(vis) {
svg = getSVGNode(vis);
point = svg.createSVGPoint();
document.body.appendChild(node);
}
// Public - show the tooltip on the screen
//
// Returns a tip
tip.show = function () {
const args = Array.prototype.slice.call(arguments);
if (args[args.length - 1] instanceof SVGElement) {
target = args.pop();
}
const content = html.apply(this, args);
const poffset = offset.apply(this, args);
const dir = direction.apply(this, args);
const nodel = d3v3.select(node);
let i = 0;
nodel.html(content).style({ opacity: 1, 'pointer-events': 'all' });
while (i--) {
nodel.classed(directions[i], false);
}
const coords = direction_callbacks.get(dir).apply(this);
nodel.classed(dir, true).style({
top: coords.top + poffset[0] + 'px',
left: coords.left + poffset[1] + 'px'
});
return tip;
};
// Public - hide the tooltip
//
// Returns a tip
tip.hide = function () {
const nodel = d3v3.select(node);
nodel.style({ opacity: 0, 'pointer-events': 'none' });
return tip;
};
// Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value.
//
// n - name of the attribute
// v - value of the attribute
//
// Returns tip or attribute value
tip.attr = function (n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return d3v3.select(node).attr(n);
} else {
const args = Array.prototype.slice.call(arguments);
d3v3.selection.prototype.attr.apply(d3v3.select(node), args);
}
return tip;
};
// Public: Proxy style calls to the d3 tip container. Sets or gets a style value.
//
// n - name of the property
// v - value of the property
//
// Returns tip or style property value
tip.style = function (n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return d3v3.select(node).style(n);
} else {
const args = Array.prototype.slice.call(arguments);
d3v3.selection.prototype.style.apply(d3v3.select(node), args);
}
return tip;
};
// Public: Set or get the direction of the tooltip
//
// v - One of n(north), s(south), e(east), or w(west), nw(northwest),
// sw(southwest), ne(northeast) or se(southeast)
//
// Returns tip or direction
tip.direction = function (v) {
if (!arguments.length) {
return direction;
}
direction = v == null ? v : d3v3.functor(v);
return tip;
};
// Public: Sets or gets the offset of the tip
//
// v - Array of [x, y] offset
//
// Returns offset or
tip.offset = function (v) {
if (!arguments.length) {
return offset;
}
offset = v == null ? v : d3v3.functor(v);
return tip;
};
// Public: sets or gets the html value of the tooltip
//
// v - String value of the tip
//
// Returns html value or tip
tip.html = function (v) {
if (!arguments.length) {
return html;
}
html = v == null ? v : d3v3.functor(v);
return tip;
};
function d3_tip_direction() {
return 'n';
}
function d3_tip_offset() {
return [0, 0];
}
function d3_tip_html() {
return ' ';
}
const direction_callbacks = d3v3.map({
n: direction_n,
s: direction_s,
e: direction_e,
w: direction_w,
nw: direction_nw,
ne: direction_ne,
sw: direction_sw,
se: direction_se
}),
directions = direction_callbacks.keys();
function direction_n() {
const bbox = getScreenBBox();
return {
top: bbox.n.y - node.offsetHeight,
left: bbox.n.x - node.offsetWidth / 2
};
}
function direction_s() {
const bbox = getScreenBBox();
return {
top: bbox.s.y,
left: bbox.s.x - node.offsetWidth / 2
};
}
function direction_e() {
const bbox = getScreenBBox();
return {
top: bbox.e.y - node.offsetHeight / 2,
left: bbox.e.x
};
}
function direction_w() {
const bbox = getScreenBBox();
return {
top: bbox.w.y - node.offsetHeight / 2,
left: bbox.w.x - node.offsetWidth
};
}
function direction_nw() {
const bbox = getScreenBBox();
return {
top: bbox.nw.y - node.offsetHeight,
left: bbox.nw.x - node.offsetWidth
};
}
function direction_ne() {
const bbox = getScreenBBox();
return {
top: bbox.ne.y - node.offsetHeight,
left: bbox.ne.x
};
}
function direction_sw() {
const bbox = getScreenBBox();
return {
top: bbox.sw.y,
left: bbox.sw.x - node.offsetWidth
};
}
function direction_se() {
const bbox = getScreenBBox();
return {
top: bbox.se.y,
left: bbox.e.x
};
}
function initNode() {
const node = d3v3.select(document.createElement('div'));
node.style({
position: 'absolute',
background: HueColors.cuiD3Scale()[0],
padding: '4px',
color: HueColors.WHITE,
opacity: 0,
pointerEvents: 'none',
boxSizing: 'border-box'
});
return node.node();
}
function getSVGNode(el) {
el = el.node();
if (el != null) {
if (el.tagName != null && el.tagName.toLowerCase() === 'svg') {
return el;
}
return el.ownerSVGElement;
}
}
// Private - gets the screen coordinates of a shape
//
// Given a shape on the screen, will return an SVGPoint for the directions
// n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest),
// sw(southwest).
//
// +-+-+
// | |
// + +
// | |
// +-+-+
//
// Returns an Object {n, s, e, w, nw, sw, ne, se}
function getScreenBBox() {
const targetel = target || d3v3.event.target,
bbox = {},
matrix = targetel.getScreenCTM(),
tbbox = targetel.getBBox(),
width = tbbox.width,
height = tbbox.height,
x = tbbox.x,
y = tbbox.y,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop,
scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft;
point.x = x + scrollLeft;
point.y = y + scrollTop;
bbox.nw = point.matrixTransform(matrix);
point.x += width;
bbox.ne = point.matrixTransform(matrix);
point.y += height;
bbox.se = point.matrixTransform(matrix);
point.x -= width;
bbox.sw = point.matrixTransform(matrix);
point.y -= height / 2;
bbox.w = point.matrixTransform(matrix);
point.x += width;
bbox.e = point.matrixTransform(matrix);
point.x -= width / 2;
point.y -= height / 2;
bbox.n = point.matrixTransform(matrix);
point.y += height;
bbox.s = point.matrixTransform(matrix);
return bbox;
}
return tip;
};
if (typeof d3v3 !== 'undefined') {
d3v3.tip = tipBuilder;
}