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geometric-pack

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Geometric pack with lots of available calculations for 2D and 3D geometry

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.QuadraticFunction = void 0; var normalize_result_1 = require("../../utils/normalize-result"); var QuadraticFunction = /** @class */ (function () { function QuadraticFunction() { var args = []; for (var _i = 0; _i < arguments.length; _i++) { args[_i] = arguments[_i]; } this.validateInput(args); this.a = args[0]; this.b = args[1]; this.c = args[2]; } QuadraticFunction.prototype.validateInput = function (args) { args.forEach(function (arg) { if (typeof arg !== "number") { throw new Error("Argument must be a number"); } }); if (args.length !== 3) { throw new Error("QuadraticFunction constructor takes 3 arguments"); } if (args[0] === 0) { throw new Error("Coefficient 'a' can't be equal 0"); } }; QuadraticFunction.prototype.getDefinition = function () { return { a: this.a, b: this.b, c: this.c, delta: this.getDelta(), solutions: this.getSolutions(), vertex: this.getVertex(), monotonicity: this.getMonotonicity(), positiveRange: this.getPositiveRange(), negativeRange: this.getNegativeRange(), }; }; QuadraticFunction.prototype.getDelta = function () { return Math.pow(this.b, 2) - 4 * this.a * this.c; }; QuadraticFunction.prototype.getSolutions = function () { if (0 < this.getDelta()) { var x1 = (-this.b - Math.sqrt(this.getDelta())) / (2 * this.a); var x2 = (-this.b + Math.sqrt(this.getDelta())) / (2 * this.a); return [x1, x2].sort(function (a, b) { return a - b; }); } if (0 === this.getDelta()) { var x = (-this.b - Math.sqrt(this.getDelta())) / (2 * this.a); return [x]; } return []; }; QuadraticFunction.prototype.getVertex = function () { var x = -this.b / (2 * this.a); var y = -this.getDelta() / (4 * this.a); return { x: x, y: y, }; }; QuadraticFunction.prototype.getMonotonicity = function () { var p = this.getVertex().x; var leftRange = [-Infinity, p]; var rightRange = [p, Infinity]; if (this.a > 0) { return { increasing: rightRange, decreasing: leftRange, }; } return { increasing: leftRange, decreasing: rightRange, }; }; QuadraticFunction.prototype.getPositiveRange = function () { var solutions = this.getSolutions(); var yCoordinate = this.getVertex().y; if (solutions.length === 2) { if (this.a > 0) { return [ [-Infinity, solutions[0]], [solutions[1], Infinity], ]; } return [[solutions[0], solutions[1]]]; } if (solutions.length === 1) { if (this.a > 0) { return [ [-Infinity, solutions[0]], [solutions[1], Infinity], ]; } return []; } if (yCoordinate > 0) { return [[-Infinity, Infinity]]; } return []; }; QuadraticFunction.prototype.getNegativeRange = function () { var solutions = this.getSolutions(); var yCoordinate = this.getVertex().y; if (solutions.length === 2) { if (this.a > 0) { return [[solutions[0], solutions[1]]]; } return [ [-Infinity, solutions[0]], [solutions[1], Infinity], ]; } if (solutions.length === 1) { if (this.a > 0) { return []; } return [ [-Infinity, solutions[0]], [solutions[1], Infinity], ]; } if (yCoordinate > 0) { return []; } return [[-Infinity, Infinity]]; }; QuadraticFunction = __decorate([ normalize_result_1.NormalizeResults(), __metadata("design:paramtypes", [Number]) ], QuadraticFunction); return QuadraticFunction; }()); exports.QuadraticFunction = QuadraticFunction; //# sourceMappingURL=quadratic-function.js.map