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geobuckets

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Lightweight Javascript (TypeScript, really) library for classification. Dependency free, tested, and type safe.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { validateDataArray, validateNumberClasses } from "../utils"; export var jenksBuckets = function (data, numberClasses) { return __awaiter(void 0, void 0, void 0, function () { var mat1, mat2, v, y, yl, t, tl, l, ll, s1, s2, w, m, ml, i3, val, i4, p, pl, k, buckets, countNum, id, idxVal; return __generator(this, function (_a) { validateDataArray(data.length); validateNumberClasses(numberClasses, data.length); data.sort(function (a, b) { return a - b; }); mat1 = Array.from(Array(data.length + 1)).map(function (el) { return el = Array(numberClasses + 1); }); mat2 = Array.from(Array(data.length + 1)).map(function (el) { return el = Array(numberClasses + 1); }); v = 0.0; for (y = 1, yl = numberClasses + 1; y < yl; y++) { mat1[0][y] = 1; mat2[0][y] = 0; for (t = 1, tl = data.length + 1; t < tl; t++) { mat2[t][y] = Infinity; } v = 0.0; } for (l = 2, ll = data.length + 1; l < ll; l++) { s1 = 0.0; s2 = 0.0; w = 0.0; for (m = 1, ml = l + 1; m < ml; m++) { i3 = l - m + 1; val = data[i3 - 1]; s2 += val * val; s1 += val; w += 1; v = s2 - (s1 * s1) / w; i4 = i3 - 1; if (i4 != 0) { for (p = 2, pl = numberClasses + 1; p < pl; p++) { if (mat2[l][p] >= (v + mat2[i4][p - 1])) { mat1[l][p] = i3; mat2[l][p] = v + mat2[i4][p - 1]; } } } } mat1[l][1] = 1; mat2[l][1] = v; } k = data.length; buckets = Array.from(Array(numberClasses + 1)).fill(0); buckets[numberClasses] = data[data.length - 1]; buckets[0] = data[0]; countNum = numberClasses; while (countNum >= 2) { id = mat1[k][countNum] - 2; buckets[countNum - 1] = data[id]; idxVal = mat1[k][countNum]; k = idxVal - 1; countNum -= 1; } if (buckets[0] == buckets[1]) { buckets[0] = 0; } return [2 /*return*/, buckets]; }); }); };