geobuckets
Version:
Lightweight Javascript (TypeScript, really) library for classification. Dependency free, tested, and type safe.
97 lines (96 loc) • 4.95 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
import { validateDataArray, validateNumberClasses } from "../utils";
export var jenksBuckets = function (data, numberClasses) { return __awaiter(void 0, void 0, void 0, function () {
var mat1, mat2, v, y, yl, t, tl, l, ll, s1, s2, w, m, ml, i3, val, i4, p, pl, k, buckets, countNum, id, idxVal;
return __generator(this, function (_a) {
validateDataArray(data.length);
validateNumberClasses(numberClasses, data.length);
data.sort(function (a, b) { return a - b; });
mat1 = Array.from(Array(data.length + 1)).map(function (el) { return el = Array(numberClasses + 1); });
mat2 = Array.from(Array(data.length + 1)).map(function (el) { return el = Array(numberClasses + 1); });
v = 0.0;
for (y = 1, yl = numberClasses + 1; y < yl; y++) {
mat1[0][y] = 1;
mat2[0][y] = 0;
for (t = 1, tl = data.length + 1; t < tl; t++) {
mat2[t][y] = Infinity;
}
v = 0.0;
}
for (l = 2, ll = data.length + 1; l < ll; l++) {
s1 = 0.0;
s2 = 0.0;
w = 0.0;
for (m = 1, ml = l + 1; m < ml; m++) {
i3 = l - m + 1;
val = data[i3 - 1];
s2 += val * val;
s1 += val;
w += 1;
v = s2 - (s1 * s1) / w;
i4 = i3 - 1;
if (i4 != 0) {
for (p = 2, pl = numberClasses + 1; p < pl; p++) {
if (mat2[l][p] >= (v + mat2[i4][p - 1])) {
mat1[l][p] = i3;
mat2[l][p] = v + mat2[i4][p - 1];
}
}
}
}
mat1[l][1] = 1;
mat2[l][1] = v;
}
k = data.length;
buckets = Array.from(Array(numberClasses + 1)).fill(0);
buckets[numberClasses] = data[data.length - 1];
buckets[0] = data[0];
countNum = numberClasses;
while (countNum >= 2) {
id = mat1[k][countNum] - 2;
buckets[countNum - 1] = data[id];
idxVal = mat1[k][countNum];
k = idxVal - 1;
countNum -= 1;
}
if (buckets[0] == buckets[1]) {
buckets[0] = 0;
}
return [2 /*return*/, buckets];
});
}); };