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geo-ambient-occlusion

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GPU-accelerated per-vertex ambient occlusion generator built on top of regl.

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{ "name": "geo-ambient-occlusion", "license": "Unlicense", "contributors": [ "Rye Terrell", "Ricky Reusser" ], "version": "3.0.4", "scripts": { "start": "cd example && budo -H 0.0.0.0 main.js:bundle.js --live" }, "keywords": [ "ambient occlusion", "GPU", "regl" ], "main": "index.js", "dependencies": { "defaults": "^1.0.3", "geo-3d-transform-mat4": "^1.0.0", "geo-center": "^1.0.2", "geo-convert-position-format": "^1.0.0", "gl-matrix": "^2.4.0", "mesh-reindex": "^1.0.0", "normals": "^1.1.0", "regl": "^1.3.0", "snowden": "^1.0.1", "vertices-bounding-box": "^1.0.0" }, "devDependencies": { "budo": "^10.0.4", "trackball-controller": "^1.1.1" }, "description": "GPU-accelerated per-vertex ambient occlusion generator built on top of regl." }