geo-ambient-occlusion
Version:
GPU-accelerated per-vertex ambient occlusion generator built on top of regl.
36 lines (35 loc) • 845 B
JSON
{
"name": "geo-ambient-occlusion",
"license": "Unlicense",
"contributors": [
"Rye Terrell",
"Ricky Reusser"
],
"version": "3.0.4",
"scripts": {
"start": "cd example && budo -H 0.0.0.0 main.js:bundle.js --live"
},
"keywords": [
"ambient occlusion",
"GPU",
"regl"
],
"main": "index.js",
"dependencies": {
"defaults": "^1.0.3",
"geo-3d-transform-mat4": "^1.0.0",
"geo-center": "^1.0.2",
"geo-convert-position-format": "^1.0.0",
"gl-matrix": "^2.4.0",
"mesh-reindex": "^1.0.0",
"normals": "^1.1.0",
"regl": "^1.3.0",
"snowden": "^1.0.1",
"vertices-bounding-box": "^1.0.0"
},
"devDependencies": {
"budo": "^10.0.4",
"trackball-controller": "^1.1.1"
},
"description": "GPU-accelerated per-vertex ambient occlusion generator built on top of regl."
}