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geo-ambient-occlusion

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GPU-accelerated per-vertex ambient occlusion generator built on top of regl.

47 lines (35 loc) 647 B
<html> <head> <script src='bundle.js' defer></script> </head> <style> body { margin: 0px; } #render-canvas { width: 100%; height: 100%; } #fraction { position: fixed; top: 0px; left: 0px; height: 8px; width: 0%; background: #0088FF; } #fraction-label { position: fixed; top: 32px; left: 0px; width: 100%; text-align: center; font: sans; } </style> <body> <canvas id='render-canvas'></canvas> <div id='fraction'></div> <div id='fraction-label'>Loading mesh data...</div> </body> </html>