gentics-ui-core
Version:
This is the common core framework for the Gentics CMS and Mesh UI, and other Angular applications.
103 lines (102 loc) • 3.05 kB
TypeScript
import { ChangeDetectorRef, ElementRef, EventEmitter } from '@angular/core';
import { ControlValueAccessor } from '@angular/forms';
import * as i0 from "@angular/core";
/**
* The Range wraps the native `<input type="range">` form element.
*
* ```html
* <gtx-range [(ngModel)]="latitude" step="5" min="-180" max="180"></gtx-range>
* ```
*/
export declare class Range implements ControlValueAccessor {
private elementRef;
private changeDetector;
/**
* Sets the input field to be auto-focused. Handled by `AutofocusDirective`.
*/
autofocus: boolean;
/**
* Sets the disabled state of the input.
*/
disabled: boolean;
/**
* Sets a label for the slider.
*/
label: string;
/**
* Maximum allowed value.
*/
max: number;
/**
* Minimum allowed value.
*/
min: number;
/**
* Name of the input.
*/
name: string;
/**
* Sets the required state.
*/
required: boolean;
/**
* Amount to increment by when sliding.
*/
step: number;
/**
* Sets the value of the slider.
*/
value: number;
/**
* Sets an id for the slider.
*/
id: string;
/**
* Set to false to not show the thumb label. Defaults to true.
*/
get thumbLabel(): boolean;
set thumbLabel(value: boolean);
/**
* Blur event
*/
blur: EventEmitter<number>;
/**
* Focus event
*/
focus: EventEmitter<number>;
/**
* Change event
*/
change: EventEmitter<number>;
active: boolean;
thumbLeft: string;
currentValue: number;
private showThumbLabel;
private inputElement;
private get canModify();
onChange: (value: any) => void;
onTouched: () => void;
constructor(elementRef: ElementRef, changeDetector: ChangeDetectorRef);
ngOnInit(): void;
onBlur(e: FocusEvent): void;
/**
* IE11 only fires the 'change' event rather than the 'input' event as the range input value is changed.
*/
onChangeEvent(e: Event): void | boolean;
onFocus(e: FocusEvent): void;
/**
* Browsers other than IE11 fire 'input' continuously as the range value is changed, and fires 'change' on mouseup.
*/
onInput(e: Event): void;
onMousedown(e: MouseEvent): void;
onMouseup(): void;
onMousemove(e: MouseEvent): void;
writeValue(value: any): void;
registerOnChange(fn: (newValue: number) => void): void;
registerOnTouched(fn: () => void): void;
setDisabledState(disabled: boolean): void;
private getValueFromEvent;
private setThumbPosition;
static ɵfac: i0.ɵɵFactoryDeclaration<Range, never>;
static ɵcmp: i0.ɵɵComponentDeclaration<Range, "gtx-range", never, { "autofocus": "autofocus"; "disabled": "disabled"; "label": "label"; "max": "max"; "min": "min"; "name": "name"; "required": "required"; "step": "step"; "value": "value"; "id": "id"; "thumbLabel": "thumbLabel"; }, { "blur": "blur"; "focus": "focus"; "change": "change"; }, never, never>;
}