genshinachievement
Version:
Genshin Impact Achievement Maker
76 lines (75 loc) • 4.54 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.genshinAchievement = void 0;
/* eslint-disable no-unused-expressions */
var canvas_1 = require("canvas");
var path = require("path");
function genshinAchievement(text) {
return __awaiter(this, void 0, void 0, function () {
var s, space, Lines, canvas, ctx, myimg;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
(0, canvas_1.registerFont)(path.join(__dirname, "..", 'lib', 'assets', 'zh-cn.ttf'), { family: 'genshin' });
s = text.trim();
if (s.trim() == "" || s.trim().length > 50)
return [2 /*return*/, new Promise(function (resolve, reject) {
reject("Length must be less than 50 characters and not empty");
})];
space = ("\"" + s).slice(0, 25).lastIndexOf(' ');
Lines = [
("\"" + s).slice(0, space != -1 ? space : 24) + (space != -1 ? "" : "-"),
("\"" + s).slice(space != -1 ? space : 24) + "\""
];
canvas = (0, canvas_1.createCanvas)(719, 270);
ctx = canvas.getContext('2d');
return [4 /*yield*/, (0, canvas_1.loadImage)(path.join(__dirname, "..", 'lib', 'assets', 'row-2-column-1.png'))];
case 1:
myimg = _a.sent();
ctx.drawImage(myimg, 0, 0, 719, 270);
ctx.font = '28px "genshin"';
ctx.fillStyle = '#8c7d6f';
ctx.fillText(s.length > 27 ? Lines[0] : "\"" + s + "\"", 220, 145);
s.length > 25 ? ctx.fillText(Lines[1], 225, 190) : '';
return [2 /*return*/, canvas.createPNGStream()];
}
});
});
}
exports.genshinAchievement = genshinAchievement;