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genshin_panel

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import { SecondaryTagName } from "../../common/type"; import Attribute from "../../attribute/attribute"; import WeaponType from "../weapon/weapon_type"; import { Element } from "../../common/element"; export default abstract class Character { name: string; element: Element; star: number; level: number; ascend: boolean; constellation: number; hasTalent1: boolean; hasTalent2: boolean; baseAtk: number; baseDef: number; baseHp: number; weapon: WeaponType; args: any; secondary: { name: SecondaryTagName; value: number; }; applyTalent: ((attribute: Attribute) => void); constructor(name: string, level: number, ascend: boolean, constellation: number, args: any); applyPrimary(attribute: Attribute): void; applySecondary(attribute: Attribute): void; }