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genshin_panel

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# 《原神》面板计算器 <!-- [![Build Status](https://travis-ci.org/wormtql/genshin_panel.svg?branch=main)](https://travis-ci.org/wormtql/genshin_panel) --> ![npm](https://img.shields.io/npm/v/genshin_panel) 模拟角色、装备、圣遗物的搭配,得出最终面板。 注:最终面板与实际面板有出入,这是因为游戏中的圣遗物只保留到小数点后一位,实际上这之后的小数位数并不是零。 最终结果仅有非常小的差别,可以忽略不计 ## Install ```bash npm install genshin_panel ``` ## Documentation [https://wormtql.gitbook.io/genshin-panel-doc/](https://wormtql.gitbook.io/genshin-panel-doc/) ## Build Character and Weapon ```js const genshin = require("genshin_panel"); // 刻晴,80级,已突破,0命之座 let keqing = new genshin.Character("keqing", 80, true, 0); // use Chinese or English let keqing = new genshin.Character("刻晴", 80, true, 0); // 黑剑,90级,未突破,精炼2(初始为精炼1) let heijian = new genshin.Weapon("heijian", 90, false, 2); // same let heijian = new genshin.Weapon("theblacksword", 90, false, 2); ``` ## Build artifacts use ArtifactBuilder to build artifacts ```js const genshin = require("genshin_panel"); let art1 = new genshin.ArtifactBuilder() .setName("thunderingFury") // 如雷的盛怒 .position("flower") // 生之花 .mainTag("lifeStatic", 4780) .tag("critical", 0.086) .tag("elementalMastery", 21) .tag("attackPercentage", 0.099) .tag("defendStatic", 39) .build() ; ``` ## Build Panel ```js const genshin = require("genshin_panel"); let attribute = new genshin.AttributeBuilder() .character(keqing) .weapon(weapon) .artifact(art1) .artifact(art2) .artifact(art3) .artifact(art4) .artifact(art5) .build() ; ```