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genshin-manager

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import fs from 'fs'; import { CVType } from '../../types'; import { ClientOption } from '../../types'; /** * Class for compiling information about audio */ export declare class AudioAssets { /** * Audio base URL of mihoyo */ private static readonly AUDIO_BASE_URL_MIHOYO; /** * Fetch option */ private static fetchOption; /** * Audio base URL by regex */ private static audioBaseURLByRegex; /** * Default audio base URL */ private static defaultAudioBaseURL; /** * Whether to cache the audio */ private static autoCacheAudio; /** * Audio folder path */ private static audioFolderPath; /** * Audio name */ readonly name: string; /** * Audio base URL */ readonly audioBaseURL: string; /** * Audio URL */ readonly url: string; /** * Audio cv */ readonly cv?: CVType; /** * Character ID */ readonly characterId?: number; /** * Audio URL of mihoyo */ readonly mihoyoURL: string; /** * Classes for handling audios * @param name Audio name * @param cv Audio cv * @param characterId Character ID */ constructor(name: string, cv?: CVType, characterId?: number); /** * Classes for handling audios * @param option Client option */ static deploy(option: ClientOption): void; /** * Fetch audio buffer * @returns Audio buffer */ fetchBuffer(): Promise<Buffer>; /** * Fetch audio stream * @param highWaterMark HighWaterMark * @returns Audio stream */ fetchStream(highWaterMark?: number): Promise<fs.ReadStream>; /** * Check if the OGG file is corrupted * @warning This function is not perfect, it may not be able to detect all corrupted OGG files. because it only checks the last OggS header. * @param filePath File path * @returns is OGG file corrupted */ private isOGGCorrupted; }