genshin-manager
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99 lines (98 loc) • 2.23 kB
TypeScript
import { ImageAssets } from '../../models/assets/ImageAssets';
import { StatProperty } from '../../models/StatProperty';
import { WeaponType } from '../../types';
/**
* Class of weapon
*/
export declare class Weapon {
/**
* Black weapon IDs
*/
private static readonly blackWeaponIds;
/**
* Weapon name
*/
readonly name: string;
/**
* Weapon description
*/
readonly description: string;
/**
* Weapon type
*/
readonly type: WeaponType;
/**
* Weapon skill name
*/
readonly skillName: string | undefined;
/**
* Weapon skill description
*/
readonly skillDescription: string | undefined;
/**
* Weapon ID
*/
readonly id: number;
/**
* Weapon level
*/
readonly level: number;
/**
* Weapon max level
*/
readonly maxLevel: number;
/**
* Weapon promote level
*/
readonly promoteLevel: number;
/**
* Weapon is ascended
*/
readonly isAscended: boolean;
/**
* Weapon refinement rank
*/
readonly refinementRank: number;
/**
* Weapon rarity
*/
readonly rarity: number;
/**
* Weapon stats
*/
readonly stats: StatProperty[];
/**
* Whether the weapon is awakened
*/
readonly isAwaken: boolean;
/**
* Weapon icon
*/
readonly icon: ImageAssets;
/**
* Create a Weapon
* @param weaponId Weapon ID
* @param level Weapon level (1-90). Default: 1
* @param isAscended Weapon is ascended. Default: true
* @param refinementRank Weapon refinement rank (1-5). Default: 1
*/
constructor(weaponId: number, level?: number, isAscended?: boolean, refinementRank?: number);
/**
* Get all weapon IDs
* @returns All weapon IDs
*/
static get allWeaponIds(): number[];
/**
* Get weapon ID by name
* @param name Weapon name
* @returns Weapon ID
*/
static getWeaponIdByName(name: string): number[];
/**
* Get stat value by json
* @param weaponPropJson Weapon property json
* @param addValue Add value
* @returns Stat value
*/
private getStatPropertyByJson;
}