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genshin-manager

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import { Artifact } from '../../models/Artifact'; import { CharacterConstellation } from '../../models/character/CharacterConstellation'; import { CharacterCostume } from '../../models/character/CharacterCostume'; import { CharacterSkill } from '../../models/character/CharacterSkill'; import { CharacterStatusManager } from '../../models/character/CharacterStatusManager'; import { SetBonus } from '../../models/SetBonus'; import { Weapon } from '../../models/weapon/Weapon'; import { BodyType, Element, WeaponType } from '../../types'; import { APIAvatarInfo } from '../../types/enkaNetwork'; /** * Class of the character obtained from EnkaNetwork */ export declare class CharacterDetail { /** * Character ID */ readonly id: number; /** * Character default costume ID */ readonly defaultCostumeId: number; /** * Character Depot ID */ readonly depotId: number; /** * Character name */ readonly name: string; /** * Character element */ readonly element: Element | undefined; /** * Character rarity */ readonly rarity: number; /** * Character body type */ readonly bodyType: BodyType; /** * Character weapon type */ readonly weaponType: WeaponType; /** * Character costume */ readonly costume: CharacterCostume; /** * Character level */ readonly level: number; /** * Character max level */ readonly maxLevel: number; /** * Character level XP */ readonly levelXp: number; /** * Character promote level (ascension) */ readonly promoteLevel: number; /** * Character constellations * @warn This value is not affected by isShowCharacterPreviewConstellation * @see {@link PlayerDetail.isShowCharacterPreviewConstellation} */ readonly constellations: CharacterConstellation[]; /** * Character skills */ readonly skills: CharacterSkill[]; /** * Character combat status */ readonly combatStatus: CharacterStatusManager; /** * Weapon equipped by Character */ readonly weapon: Weapon; /** * Artifacts equipped by Character */ readonly artifacts: Artifact[]; /** * Character friendship level */ readonly friendShipLevel: number; /** * Character set bonus */ readonly setBonus: SetBonus; /** * Data from EnkaNetwork */ readonly data: APIAvatarInfo; /** * Create a CharacterDetail * @param data Data from EnkaNetwork */ constructor(data: APIAvatarInfo); }