genshin-manager
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106 lines (105 loc) • 2.65 kB
TypeScript
import { Artifact } from '../../models/Artifact';
import { CharacterConstellation } from '../../models/character/CharacterConstellation';
import { CharacterCostume } from '../../models/character/CharacterCostume';
import { CharacterSkill } from '../../models/character/CharacterSkill';
import { CharacterStatusManager } from '../../models/character/CharacterStatusManager';
import { SetBonus } from '../../models/SetBonus';
import { Weapon } from '../../models/weapon/Weapon';
import { BodyType, Element, WeaponType } from '../../types';
import { APIAvatarInfo } from '../../types/enkaNetwork';
/**
* Class of the character obtained from EnkaNetwork
*/
export declare class CharacterDetail {
/**
* Character ID
*/
readonly id: number;
/**
* Character default costume ID
*/
readonly defaultCostumeId: number;
/**
* Character Depot ID
*/
readonly depotId: number;
/**
* Character name
*/
readonly name: string;
/**
* Character element
*/
readonly element: Element | undefined;
/**
* Character rarity
*/
readonly rarity: number;
/**
* Character body type
*/
readonly bodyType: BodyType;
/**
* Character weapon type
*/
readonly weaponType: WeaponType;
/**
* Character costume
*/
readonly costume: CharacterCostume;
/**
* Character level
*/
readonly level: number;
/**
* Character max level
*/
readonly maxLevel: number;
/**
* Character level XP
*/
readonly levelXp: number;
/**
* Character promote level (ascension)
*/
readonly promoteLevel: number;
/**
* Character constellations
* @warn This value is not affected by isShowCharacterPreviewConstellation
* @see {@link PlayerDetail.isShowCharacterPreviewConstellation}
*/
readonly constellations: CharacterConstellation[];
/**
* Character skills
*/
readonly skills: CharacterSkill[];
/**
* Character combat status
*/
readonly combatStatus: CharacterStatusManager;
/**
* Weapon equipped by Character
*/
readonly weapon: Weapon;
/**
* Artifacts equipped by Character
*/
readonly artifacts: Artifact[];
/**
* Character friendship level
*/
readonly friendShipLevel: number;
/**
* Character set bonus
*/
readonly setBonus: SetBonus;
/**
* Data from EnkaNetwork
*/
readonly data: APIAvatarInfo;
/**
* Create a CharacterDetail
* @param data Data from EnkaNetwork
*/
constructor(data: APIAvatarInfo);
}