genshin-manager
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80 lines (79 loc) • 2.92 kB
TypeScript
import { StatProperty } from '../../models/StatProperty';
/**
* Class of Character's Combat Properties
*/
export declare class CharacterStatusManager {
readonly healthBase: StatProperty;
readonly healthFlat: StatProperty;
readonly healthPercent: StatProperty;
readonly attackBase: StatProperty;
readonly attackFlat: StatProperty;
readonly attackPercent: StatProperty;
readonly defenseBase: StatProperty;
readonly defenseFlat: StatProperty;
readonly defensePercent: StatProperty;
readonly speedBase: StatProperty;
readonly speedPercent: StatProperty;
readonly critRate: StatProperty;
readonly critDamage: StatProperty;
readonly chargeEfficiency: StatProperty;
readonly healAdd: StatProperty;
readonly healedAdd: StatProperty;
readonly elementMastery: StatProperty;
readonly physicalRes: StatProperty;
readonly physicalDamage: StatProperty;
readonly pyroDamage: StatProperty;
readonly electroDamage: StatProperty;
readonly hydroDamage: StatProperty;
readonly dendroDamage: StatProperty;
readonly anemoDamage: StatProperty;
readonly geoDamage: StatProperty;
readonly cryoDamage: StatProperty;
readonly pyroRes: StatProperty;
readonly electroRes: StatProperty;
readonly hydroRes: StatProperty;
readonly dendroRes: StatProperty;
readonly anemoRes: StatProperty;
readonly geoRes: StatProperty;
readonly cryoRes: StatProperty;
readonly sortedDamageBonus: StatProperty[];
readonly pyroEnergyCost: number;
readonly electroEnergyCost: number;
readonly hydroEnergyCost: number;
readonly dendroEnergyCost: number;
readonly anemoEnergyCost: number;
readonly cryoEnergyCost: number;
readonly geoEnergyCost: number;
readonly energyCost: number;
readonly cooldownReduction: StatProperty;
readonly shieldStrength: StatProperty;
readonly currentPyroEnergy: number;
readonly currentElectroEnergy: number;
readonly currentHydroEnergy: number;
readonly currentDendroEnergy: number;
readonly currentAnemoEnergy: number;
readonly currentCryoEnergy: number;
readonly currentGeoEnergy: number;
readonly currentEnergy: number;
readonly currentHealth: StatProperty;
readonly maxHealth: StatProperty;
readonly attack: StatProperty;
readonly defense: StatProperty;
readonly speed: StatProperty;
readonly statProperties: StatProperty[];
private readonly fightPropData;
/**
* Create a CharacterStatusManager
* @param fightPropData FightPropMap from EnkaNetwork and other sources
*/
constructor(fightPropData: {
[key in number]: number | undefined;
});
/**
* Get StatProperty from fightPropData
* @param id FightProp ID
* @param defaultValue Default value if fightPropData[ID] is undefined
* @returns StatProperty
*/
private getStatProperty;
}