genshin-manager
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TypeScript
import { ImageAssets } from '../models/assets/ImageAssets';
import { StatProperty } from '../models/StatProperty';
import { CodexType } from '../types';
/**
* Class of Monster
*/
export declare class Monster {
/**
* Monster ID
*/
readonly id: number;
/**
* Monster level
*/
readonly level: number;
/**
* Monster Internal name
*/
readonly internalName: string;
/**
* Monster name
*/
readonly name: string;
/**
* Monster Preview name
*/
readonly describeName: string;
/**
* Monster description
*/
readonly description: string;
/**
* Monster Preview icon
*/
readonly icon: ImageAssets | undefined;
/**
* Monster stats
*/
readonly stats: StatProperty[];
/**
* Monster type
*/
readonly codexType: CodexType | undefined;
/**
* Create a Monster
* @param monsterId monster ID
* @param level monsterLevel (1-100). Default: 1
* @param playerCount Number of players (1-4). Default: 1
*/
constructor(monsterId: number, level?: number, playerCount?: number);
/**
* Get all monster IDs
* @returns All monster IDs
*/
static get allMonsterIds(): number[];
/**
* find monster ID by describe ID
* @param describeId Describe ID
* @returns monster ID
*/
static findMonsterIdByDescribeId(describeId: number): number;
/**
* Get monster's stat value by stat type
* @param propGrowCurve monsterExcelConfigData.propGrowCurves
* @param initValue Initial value
* @param playerCount Number of players
* @returns Stat value
*/
private getStatValueByJson;
}