genshin-manager
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TypeScript
import { ImageAssets } from '../models/assets/ImageAssets';
import { StatProperty } from '../models/StatProperty';
import { ArtifactType, FightPropType } from '../types';
interface ArtifactAffixAppendProp {
id: number;
type: FightPropType;
value: number;
}
/**
* Class of artifact
*/
export declare class Artifact {
/**
* Max level map of artifacts by rarity
*/
private static readonly maxLevelMap;
/**
* IDs of set bonuses that can be activated with one artifact
*/
private static readonly oneSetBonusIds;
/**
* IDs of set bonuses that cannot be obtained
*/
private static readonly blackSetIds;
/**
* IDs of artifacts that cannot be obtained
*/
private static readonly blackArtifactIds;
/**
* Artifact ID
*/
readonly id: number;
/**
* Artifact level
*/
readonly level: number;
/**
* Artifact type
*/
readonly type: ArtifactType;
/**
* Artifact name
*/
readonly name: string;
/**
* Artifact description
*/
readonly description: string;
/**
* Artifact set ID
*/
readonly setId: number | undefined;
/**
* Artifact set name
*/
readonly setName: string | undefined;
/**
* Artifact set description (index:1 = 1pc, 2 = 2pc , 4 = 4pc)
*/
readonly setDescriptions: {
[count: number]: string | undefined;
};
/**
* Artifact rarity
*/
readonly rarity: number;
/**
* Main stat
*/
readonly mainStat: StatProperty;
/**
* Artifact sub stats
*/
readonly subStats: StatProperty[];
/**
* Artifact sub stats
*/
readonly appendProps: ArtifactAffixAppendProp[];
/**
* Artifact icon
*/
readonly icon: ImageAssets;
/**
* Create a Artifact
* @param artifactId Artifact ID
* @param mainPropId Main stat ID from ReliquaryMainPropExcelConfigData.json. Default: 10001
* @param level Artifact level (0-20). Default: 0
* @param appendPropIds Artifact sub stat IDs
*/
constructor(artifactId: number, mainPropId?: number, level?: number, appendPropIds?: number[]);
/**
* Get all artifact IDs
* @returns All artifact IDs
*/
static get allArtifactIds(): number[];
/**
* Get max level by artifact ID
* @param artifactId Artifact ID
* @returns Max level
*/
static getMaxLevelByArtifactId(artifactId: number): number;
/**
* Get sub stat properties from appendProp IDs
* @param appendPropIds Artifact sub stat IDs
* @returns Sub stat properties
*/
private getSubStatProperties;
}
export {};