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genshin-manager

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import { AssetCacheManager } from '../client/AssetCacheManager'; import { ClientOption, TextMapLanguage } from '../types'; /** * Client events * @see {@link Client} */ export declare enum ClientEvents { /** * When the cache update starts, fires * @event BEGIN_UPDATE_CACHE * @listener * | param | type | description | * | --- | --- | --- | * | version | string | Game version of assets to cache | */ BEGIN_UPDATE_CACHE = "BEGIN_UPDATE_CACHE", /** * When the cache update ends, fires * @event END_UPDATE_CACHE * @listener * | param | type | description | * | --- | --- | --- | * | version | string | Game version of assets to cache | */ END_UPDATE_CACHE = "END_UPDATE_CACHE", /** * When the assets update starts, fires * @event BEGIN_UPDATE_ASSETS * @listener * | param | type | description | * | --- | --- | --- | * | version | string | Game version of new assets | */ BEGIN_UPDATE_ASSETS = "BEGIN_UPDATE_ASSETS", /** * When the assets update ends, fires * @event END_UPDATE_ASSETS * @listener * | param | type | description | * | --- | --- | --- | * | version | string | Game version of new assets | */ END_UPDATE_ASSETS = "END_UPDATE_ASSETS" } interface ClientEventMap { BEGIN_UPDATE_CACHE: [version: string]; END_UPDATE_CACHE: [version: string]; BEGIN_UPDATE_ASSETS: [version: string]; END_UPDATE_ASSETS: [version: string]; } /** * Class of the client * @description This is the main body of `Genshin-Manager` where cache information is stored */ export declare class Client extends AssetCacheManager<ClientEventMap, ClientEvents> { /** * Default option */ private static readonly defaultOption; readonly option: ClientOption; /** * Create a Client * @param option Client option */ constructor(option?: Partial<ClientOption>); /** * Cached game version * @returns Cached game version * @example `5.1.0` */ get gameVersion(): string | undefined; /** * Change cached languages * @param language Country code * @example * ```ts * const client = new Client() * await client.deploy() * await client.changeLanguage('JP') * ``` */ changeLanguage(language: keyof typeof TextMapLanguage): Promise<void>; /** * Deploy assets to cache & Update assets * @example * ```ts * const client = new Client() * await client.deploy() * ``` */ deploy(): Promise<void>; } export {};