genish.js
Version:
119 lines (94 loc) • 3.9 kB
JavaScript
/* garden of earthly delays
*
* original gen~ patch by Gregory Taylor
* https://cycling74.com/2011/11/07/gen-tutorial-1-the-garden-of-earthly-delays/
*
* adapted to genish.js by thecharlie 5/2/2016
* after executing code, use GUI (will appear top right) to control feedback network
*/
// passing string to data loads resource via xmlhttprequest.
// run rest of script once the audiofile has loaded
audiofile = data( './resources/audiofiles/dead-presidents.wav' ).then( ()=> {
// 'ssd', or single-sample delay, is pseudonym for gen~ history, since history
// is a default property of the window object in the browser...
feedback1 = ssd();feedback2 = ssd();feedback3 = ssd();feedback4 = ssd()
damp = param( 'damping', .5 )
damp2 = param( 'damping2', .5 )
damp3 = param( 'damping3', .5 )
delayTime= param( 'delayTime', 11025 )
gateCtrl = param( 'feedbackRouter', 0 )
// read through audiofile sample by sample
in1 = peek(
audiofile, // data
accum( 1,0,{ max:audiofile.buffer.length } ), // indexing
{ interp:'none', mode:'samples' } // attributes
)
//delay1In = add( in1, gate1.outputs[0], gate2.outputs[1], gate3.outputs[2], gate4.outputs[3] )
//delay2In = add( in1, gate1.outputs[1], gate2.outputs[0], gate3.outputs[3], gate4.outputs[2] )
//delay3In = add( in1, gate1.outputs[2], gate2.outputs[3], gate3.outputs[0], gate4.outputs[1] )
//delay4In = add( in1, gate1.outputs[3], gate2.outputs[2], gate3.outputs[1], gate4.outputs[0] )
network = [
[],
[],
[],
[]
]
feedback = [], gates = [], delayInputs = [], delays = [], foldedDelays = [], dampedFeedbacks = []
// create delay lines
for( let i = 0; i < network.length; i++ ) {
feedback[ i ] = ssd()
gates[ i ] = gate( gateCtrl, feedback[ i ].out, { count: network.length })
delayInputs[ i ] = add( in1 )
delays[ i ] = delay( delayInputs[ i ], div( delayTime, i+1 ), { size:44100 })
foldedDelays[ i ] = fold( delays[ i ], -1,1 )
dampedFeedbacks[ i ] = mix( foldedDelays[ i ], feedback[ i ].out, i < 2 ? damp : damp2 )
feedback[ i ].in( dampedFeedbacks[ i ] )
}
// now that all the gates / delay lines have been created, generate feedback network
for( let j = 0; j < network.length; j++ ) {
let row = network[ j ],
addInputs = delayInputs[ j ].inputs
for( let k = 0; k < row.length; k++ ) {
addInputs.push( gates[ k ].outputs[ row[ k ] ] )
}
}
/*
j = 0, k = 0
row = [0,1,2,3]
addInputs = delayInputs[ 0 ].inputs
delayInputs[0].inputs.push( gates[0].outputs[ 0 ] )
delayInputs[0].inputs.push( gates[1].outputs[ 1 ] )
delayInputs[0].inputs.push( gates[2].outputs[ 2 ] )
delayInputs[0].inputs.push( gates[3].outputs[ 3 ] )
delayInputs[1].inputs.push( gates[0].outputs[ 1 ] )
delayInputs[1].inputs.push( gates[1].outputs[ 0 ] )
delayInputs[1].inputs.push( gates[2].outputs[ 3 ] )
delayInputs[1].inputs.push( gates[3].outputs[ 2 ] )
*/
//cb = play( add( ...dampedFeedbacks ) )
ssdLeft = ssd()
ssdRight = ssd()
inputsL = add(), inputsR = add()
for( let i = 0; i < network.length; i+= 2 ) {
console.log( i )
inputsL.inputs.push( dampedFeedbacks[ i ] )
inputsR.inputs.push( dampedFeedbacks[ i+1 ] )
}
//console.log( inputsL, inputsR )
left = mix( mul( 1 / (network.length / 2), inputsL ), ssdLeft.out, damp3 )
right = mix( mul( 1 / (network.length / 2), inputsR ), ssdRight.out, damp3 )
// record left and right output to use in next sample
ssdLeft.in( left )
ssdRight.in( right )
// limit output to {-1,1}
limitL = clamp( left, -1,1 )
limitR = clamp( right, -1,1 )
// play stereo out & print callback to console for potential debugging
cb = play( [ limitL, limitR ], true )
gui = new dat.GUI({ width:400 })
gui.add( cb, 'damping', 0, 1 )
gui.add( cb, 'damping2', 0, 1 )
gui.add( cb, 'damping3', 0, 1 )
gui.add( cb, 'delayTime', 128, 22050 )
gui.add( cb, 'feedbackRouter', 0, network.length - 1 ).step(1)
})