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genetic-search

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Multiprocessing genetic algorithm implementation library

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? 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"Object is not iterable." : "Symbol.iterator is not defined."); }; var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) { if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { if (ar || !(i in from)) { if (!ar) ar = Array.prototype.slice.call(from, 0, i); ar[i] = from[i]; } } return to.concat(ar || Array.prototype.slice.call(from)); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ComposedGeneticSearch = exports.GeneticSearch = void 0; var utils_1 = require("./utils"); var itertools_1 = require("./itertools"); var stats_1 = require("./stats"); /** * A genetic search algorithm. * * @template TGenome The type of genome objects in the population. * * @remarks * This class implements the genetic search algorithm. The algorithm is * configured using the [[GeneticSearchConfig]] object. * * The algorithm uses the following components, which can be customized by * providing a custom implementation: * * - A [[PopulateStrategyInterface]] to generate the initial population. * - A [[MutationStrategyInterface]] to mutate the population. * - A [[CrossoverStrategyInterface]] to cross over the population. * - A [[PhenomeStrategyInterface]] to calculate the phenome of the population. * - A [[FitnessStrategyInterface]] to calculate the fitness of the population. * - A [[PhenomeCacheInterface]] to cache the phenome of the population. * * @category Genetic Algorithm */ var GeneticSearch = /** @class */ (function () { /** * Constructs a new instance of the GeneticSearch class. * * @param config - The configuration for the genetic search. * @param strategy - The strategy configuration for genetic operations. * @param idGenerator - An optional ID generator for the genomes. */ function GeneticSearch(config, strategy, idGenerator) { this._generation = 1; this._populationBuffer = []; this.idGenerator = idGenerator !== null && idGenerator !== void 0 ? idGenerator : new utils_1.IdGenerator(); this.genomeStatsManager = new stats_1.GenomeStatsManager(); this.populationSummaryManager = new stats_1.PopulationSummaryManager(); this.strategy = strategy; this.config = config; this._population = strategy.populate.populate(config.populationSize, this.idGenerator); this._populationBuffer = this.population; } Object.defineProperty(GeneticSearch.prototype, "generation", { /** * The current generation number. * * @returns The current generation number. */ get: function () { return this._generation; }, enumerable: false, configurable: true }); Object.defineProperty(GeneticSearch.prototype, "bestGenome", { /** * Gets the best genome from the population. * * @returns The best genome from the population. */ get: function () { return this._population[0]; }, enumerable: false, configurable: true }); Object.defineProperty(GeneticSearch.prototype, "population", { /** * The current population of genomes. * * @returns The current population of genomes. */ get: function () { return this._population; }, /** * Sets the current population of genomes. * * @param population The new population of genomes. */ set: function (population) { this.setPopulation(population); }, enumerable: false, configurable: true }); /** * Sets the current population of genomes. * * @param population The new population of genomes. * @param resetIdGenerator Whether to reset the ID generator. Defaults to true. */ GeneticSearch.prototype.setPopulation = function (population, resetIdGenerator) { if (resetIdGenerator === void 0) { resetIdGenerator = true; } if (resetIdGenerator) { this.idGenerator.reset(population); } this._populationBuffer = population; }; Object.defineProperty(GeneticSearch.prototype, "partitions", { /** * Calculates and returns the partitions of the population for the genetic operations. * * @returns A tuple containing: * - The number of genomes that will survive. * - The number of genomes that will be created by crossover. * - The number of genomes that will be created by mutation. */ get: function () { // Calculate the number of genomes that will survive based on the survival rate. var countToSurvive = Math.round(this.config.populationSize * this.config.survivalRate); // Calculate the number of genomes that will die (not survive). var countToDie = this.config.populationSize - countToSurvive; // Calculate the number of new genomes that will be created by crossover. var countToCross = Math.round(countToDie * this.config.crossoverRate); // Calculate the number of new genomes that will be created by mutation. var countToMutate = countToDie - countToCross; return [countToSurvive, countToCross, countToMutate]; }, enumerable: false, configurable: true }); Object.defineProperty(GeneticSearch.prototype, "cache", { /** * Retrieves the phenome cache used by the genetic search algorithm. * * @returns {PhenomeCacheInterface} The phenome cache instance. */ get: function () { return this.strategy.cache; }, enumerable: false, configurable: true }); /** * Retrieves the population summary, optionally rounding the statistics to a specified precision. * * @param roundPrecision Optional. The number of decimal places to round the summary statistics to. * If not provided, no rounding is applied. * @returns The population summary, with statistics rounded to the specified precision if provided. */ GeneticSearch.prototype.getPopulationSummary = function (roundPrecision) { return roundPrecision === undefined ? this.populationSummaryManager.get() : this.populationSummaryManager.getRounded(roundPrecision); }; /** * Runs the genetic search algorithm. * * @param config The configuration for the genetic search algorithm. * @returns A promise that resolves when the algorithm has finished running. */ GeneticSearch.prototype.fit = function (config) { return __awaiter(this, void 0, void 0, function () { var generationsCount, i, generation, result; var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: generationsCount = (_a = config.generationsCount) !== null && _a !== void 0 ? _a : Infinity; i = 0; _b.label = 1; case 1: if (!(i < generationsCount)) return [3 /*break*/, 4]; generation = this.generation; // Refresh the population from the population buffer. this.refreshPopulation(); // Clear the cache of phenome. this.clearCache(); // Run the before step callback if specified. if (config.beforeStep) { config.beforeStep(generation); } return [4 /*yield*/, this.fitStep(config.scheduler)]; case 2: result = _b.sent(); // Run the after step callback if specified. if (config.afterStep) { config.afterStep(generation, result); } // Check if the stop condition is met and stop the algorithm if it is. if (config.stopCondition && config.stopCondition(result)) { return [3 /*break*/, 4]; } _b.label = 3; case 3: i++; return [3 /*break*/, 1]; case 4: return [2 /*return*/]; } }); }); }; /** * Runs a single step of the genetic search algorithm. * * @param scheduler Optional. The scheduler to use for the genetic search algorithm. * @returns A promise that resolves with the fitness of the best genome in the population. */ GeneticSearch.prototype.fitStep = function (scheduler) { return __awaiter(this, void 0, void 0, function () { var phenomeMatrix, fitnessColumn, sortedEvaluatedPopulation, _a, sortedPopulation, sortedFitnessColumn; return __generator(this, function (_b) { switch (_b.label) { case 0: // Refresh population from buffer. this.refreshPopulation(); return [4 /*yield*/, this.strategy.phenome.collect(this._population, this.strategy.cache)]; case 1: phenomeMatrix = _b.sent(); fitnessColumn = this.strategy.fitness.score(phenomeMatrix); // Update genome statistics. this.genomeStatsManager.update(this.population, phenomeMatrix, fitnessColumn); sortedEvaluatedPopulation = this.strategy.sorting.sort((0, utils_1.createEvaluatedPopulation)(this._population, fitnessColumn, phenomeMatrix)); _a = __read((0, utils_1.extractEvaluatedPopulation)(sortedEvaluatedPopulation), 2), sortedPopulation = _a[0], sortedFitnessColumn = _a[1]; // Update population summary. this.populationSummaryManager.update(sortedPopulation); // Step the scheduler if provided. if (scheduler !== undefined) { scheduler.step(sortedEvaluatedPopulation); } // Run crossover and mutation. this.refreshPopulationBuffer(sortedEvaluatedPopulation); // Increase generation counter. this._generation++; // Return the sorted fitness column. return [2 /*return*/, sortedFitnessColumn]; } }); }); }; /** * Clears the cache. * * @remarks * This method clears the cache, which is used to store the phenome of the genomes. * The cache is used to avoid re-calculating the phenome of the genomes if they remain unchanged. */ GeneticSearch.prototype.clearCache = function () { this.strategy.cache.clear(this.population.map(function (genome) { return genome.id; })); }; /** * Refreshes the population. * * @remarks * This method is used to refresh the population, which is the array of genomes that are currently being evaluated. * The population is refreshed by swapping the current population with the population buffer. */ GeneticSearch.prototype.refreshPopulation = function () { this._population = this._populationBuffer; }; /** * Crosses the given input population. * * @param input The population of genomes to cross. * @param count The number of new genomes to create. * @returns An array of new genomes created by crossing the input population. */ GeneticSearch.prototype.crossover = function (input, count) { var e_1, _a; var newPopulation = []; try { // Select parents for crossover. Then for each parents array, cross them and create a new genome. for (var _b = __values(this.strategy.selection.selectForCrossover(input, count)), _c = _b.next(); !_c.done; _c = _b.next()) { var parents = _c.value; var crossedGenome = this.strategy.crossover.cross(parents, this.idGenerator.nextId()); // Initialize the statistics for the new genome. this.genomeStatsManager.initItem(crossedGenome, 'crossover', parents); newPopulation.push(crossedGenome); } } catch (e_1_1) { e_1 = { error: e_1_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_1) throw e_1.error; } } return newPopulation; }; /** * Mutates the given input population. * * @param input The population of genomes to mutate. * @param count The number of new genomes to create. * @returns An array of new genomes created by mutating the input population. */ GeneticSearch.prototype.mutate = function (input, count) { var e_2, _a; var newPopulation = []; try { // Select parents for mutation. Then for each parent, mutate it and create a new genome. for (var _b = __values(this.strategy.selection.selectForMutation(input, count)), _c = _b.next(); !_c.done; _c = _b.next()) { var genome = _c.value; // Mutate the parent and create a new genome. var mutatedGenome = this.strategy.mutation.mutate(genome, this.idGenerator.nextId()); // Initialize the statistics for the new genome. this.genomeStatsManager.initItem(mutatedGenome, 'mutation', [genome]); newPopulation.push(mutatedGenome); } } catch (e_2_1) { e_2 = { error: e_2_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_2) throw e_2.error; } } // Return the new population. return newPopulation; }; /** * Refreshes the population buffer from the evaluated population. * * @param input The population of genomes to refresh the population buffer with. */ GeneticSearch.prototype.refreshPopulationBuffer = function (input) { var _a = __read(this.partitions, 3), countToSurvive = _a[0], countToCross = _a[1], countToMutate = _a[2]; var sortedPopulation = input.map(function (x) { return x.genome; }); // Select the top fittest genomes to survive. var survivedEvaluatedPopulation = input.slice(0, countToSurvive); var survivedPopulation = survivedEvaluatedPopulation.map(function (x) { return x.genome; }); // Select parents for crossover. Then for each parents array, cross them and create a new genome. var crossedPopulation = this.crossover(input, countToCross); // Select parents for mutation. Then for each parent, mutate it and create a new genome. var mutatedPopulation = this.mutate(input, countToMutate); // Set the current population to the sorted population. this._population = sortedPopulation; // Set the next population to the combination of the survived, crossed, and mutated populations. this._populationBuffer = __spreadArray(__spreadArray(__spreadArray([], __read(survivedPopulation), false), __read(crossedPopulation), false), __read(mutatedPopulation), false); }; return GeneticSearch; }()); exports.GeneticSearch = GeneticSearch; /** * A composed genetic search algorithm that combines multiple genetic search strategies. * * @template TGenome The type of genome objects in the population. * * @remarks * This class implements a composite genetic search algorithm that utilizes multiple * genetic search strategies, including eliminators and a final strategy. The algorithm * is configured using the [[ComposedGeneticSearchConfig]] object. * * The algorithm integrates the following components, which can be customized by * providing custom implementations: * * - A [[GeneticSearchStrategyConfig]] to define the strategy for the genetic operations. * - An [[IdGeneratorInterface]] to generate unique IDs for the genomes. * * @category Genetic Algorithm */ var ComposedGeneticSearch = /** @class */ (function () { /** * Constructs a new instance of the ComposedGeneticSearch class. * * @param config - The configuration for the composed genetic search algorithm. * @param strategy - The strategy configuration for genetic operations. * @param idGenerator - An optional ID generator for the genomes. */ function ComposedGeneticSearch(config, strategy, idGenerator) { var _this = this; this.config = config; this.strategy = strategy; this.idGenerator = idGenerator !== null && idGenerator !== void 0 ? idGenerator : new utils_1.IdGenerator(); this.eliminators = __spreadArray([], __read((0, itertools_1.repeat)(function () { return new GeneticSearch(config.eliminators, strategy, _this.idGenerator); }, config.final.populationSize)), false).map(function (factory) { return factory(); }); this.final = new GeneticSearch(config.final, strategy, this.idGenerator); } Object.defineProperty(ComposedGeneticSearch.prototype, "generation", { /** * The current generation number. * * @returns The current generation number. */ get: function () { return this.final.generation; }, enumerable: false, configurable: true }); Object.defineProperty(ComposedGeneticSearch.prototype, "bestGenome", { /** * Gets the best genome from the population. * * @returns The best genome from the population. */ get: function () { return this.final.bestGenome; }, enumerable: false, configurable: true }); Object.defineProperty(ComposedGeneticSearch.prototype, "population", { /** * The current population of genomes. * * @returns The current population of genomes. */ get: function () { var e_3, _a; // Initialize an empty population result array. var result = []; // Add genomes from the final population, limited to the configured size. result.push.apply(result, __spreadArray([], __read(this.final.population.slice(0, this.config.final.populationSize)), false)); try { // Add genomes from each eliminator's population. for (var _b = __values(this.eliminators), _c = _b.next(); !_c.done; _c = _b.next()) { var eliminators = _c.value; result.push.apply(result, __spreadArray([], __read(eliminators.population), false)); } } catch (e_3_1) { e_3 = { error: e_3_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_3) throw e_3.error; } } // Return the combined population result. return result; }, set: function (population) { this.setPopulation(population); }, enumerable: false, configurable: true }); /** * Sets the current population of genomes. * * @param population The new population of genomes. * @param resetIdGenerator Whether to reset the ID generator. Defaults to true. */ ComposedGeneticSearch.prototype.setPopulation = function (population, resetIdGenerator) { var e_4, _a; if (resetIdGenerator === void 0) { resetIdGenerator = true; } // If the resetIdGenerator option is specified, reset the ID generator. if (resetIdGenerator) { this.idGenerator.reset(population); } // Set the population of the final search algorithm. this.final.setPopulation(population.slice(0, this.final.population.length), false); // Remove the genomes that were assigned to the final search algorithm. population = population.slice(this.final.population.length); try { // Assign the remaining genomes to the eliminators. for (var _b = __values(this.eliminators), _c = _b.next(); !_c.done; _c = _b.next()) { var eliminator = _c.value; // Set the population of the eliminator. eliminator.setPopulation(population.slice(0, eliminator.population.length), false); // Remove the genomes that were assigned to the eliminator. population = population.slice(eliminator.population.length); } } catch (e_4_1) { e_4 = { error: e_4_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_4) throw e_4.error; } } }; Object.defineProperty(ComposedGeneticSearch.prototype, "partitions", { /** * Calculates and returns the partitions of the population for the genetic operations. * * @returns A tuple containing: * - The number of genomes that will survive. * - The number of genomes that will be created by crossover. * - The number of genomes that will be created by mutation. */ get: function () { var e_5, _a; // Calculate the total number of genomes that will survive, be crossed, and be mutated. // This is the sum of the counts from each eliminator. var result = [0, 0, 0]; try { for (var _b = __values(this.eliminators), _c = _b.next(); !_c.done; _c = _b.next()) { var eliminators = _c.value; var _d = __read(eliminators.partitions, 3), countToSurvive = _d[0], countToCross = _d[1], countToMutate = _d[2]; // Add the counts from the current eliminator to the result. result[0] += countToSurvive; result[1] += countToCross; result[2] += countToMutate; } } catch (e_5_1) { e_5 = { error: e_5_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_5) throw e_5.error; } } return result; }, enumerable: false, configurable: true }); Object.defineProperty(ComposedGeneticSearch.prototype, "cache", { /** * Retrieves the phenome cache used by the genetic search algorithm. * * @returns {PhenomeCacheInterface} The phenome cache instance. */ get: function () { return this.strategy.cache; }, enumerable: false, configurable: true }); /** * Retrieves the population summary, optionally rounding the statistics to a specified precision. * * @param roundPrecision Optional. The number of decimal places to round the summary statistics to. * If not provided, no rounding is applied. * @returns The population summary, with statistics rounded to the specified precision if provided. */ ComposedGeneticSearch.prototype.getPopulationSummary = function (roundPrecision) { return this.final.getPopulationSummary(roundPrecision); }; /** * Runs the genetic search algorithm. * * @param config The configuration for the genetic search algorithm. * @returns A promise that resolves when the algorithm has finished running. */ ComposedGeneticSearch.prototype.fit = function (config) { return __awaiter(this, void 0, void 0, function () { var generationsCount, i, result; var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: generationsCount = (_a = config.generationsCount) !== null && _a !== void 0 ? _a : Infinity; i = 0; _b.label = 1; case 1: if (!(i < generationsCount)) return [3 /*break*/, 4]; // Refresh the population for the current generation. this.refreshPopulation(); // Clear any cached phenome to ensure accurate calculations. this.clearCache(); // Execute the before-step callback if it is provided in the config. if (config.beforeStep) { config.beforeStep(i); } return [4 /*yield*/, this.fitStep(config.scheduler)]; case 2: result = _b.sent(); // Execute the after-step callback if it is provided in the config. if (config.afterStep) { config.afterStep(i, result); } // Check if the stop condition is met, and break the loop if so. if (config.stopCondition && config.stopCondition(result)) { return [3 /*break*/, 4]; } _b.label = 3; case 3: i++; return [3 /*break*/, 1]; case 4: return [2 /*return*/]; } }); }); }; /** * Runs a single step of the genetic search algorithm. * * @param scheduler Optional. The scheduler to use for the genetic search algorithm. * @returns A promise that resolves with the fitness of the best genome in the population. */ ComposedGeneticSearch.prototype.fitStep = function (scheduler) { return __awaiter(this, void 0, void 0, function () { var _a, _b, eliminators, e_6_1; var e_6, _c; return __generator(this, function (_d) { switch (_d.label) { case 0: _d.trys.push([0, 5, 6, 7]); _a = __values(this.eliminators), _b = _a.next(); _d.label = 1; case 1: if (!!_b.done) return [3 /*break*/, 4]; eliminators = _b.value; return [4 /*yield*/, eliminators.fitStep()]; case 2: _d.sent(); _d.label = 3; case 3: _b = _a.next(); return [3 /*break*/, 1]; case 4: return [3 /*break*/, 7]; case 5: e_6_1 = _d.sent(); e_6 = { error: e_6_1 }; return [3 /*break*/, 7]; case 6: try { if (_b && !_b.done && (_c = _a.return)) _c.call(_a); } finally { if (e_6) throw e_6.error; } return [7 /*endfinally*/]; case 7: // Run crossing and mutation for the final population. this.final.refreshPopulation(); // Set the population for the final population by combining the best genomes from the eliminators // with the current population. this.final.setPopulation(__spreadArray([], __read((0, itertools_1.distinctBy)(__spreadArray(__spreadArray([], __read(this.final.population), false), __read(this.bestGenomes), false), function (x) { return x.id; })), false), false); return [4 /*yield*/, this.final.fitStep(scheduler)]; case 8: // Run the final step of the genetic search algorithm. return [2 /*return*/, _d.sent()]; } }); }); }; /** * Clears the cache. * * @remarks * This method clears the cache, which is used to store the phenome of the genomes. * The cache is used to avoid re-calculating the phenome of the genomes if they remain unchanged. */ ComposedGeneticSearch.prototype.clearCache = function () { this.strategy.cache.clear(this.population.map(function (genome) { return genome.id; })); }; /** * Refreshes the population. * * @remarks * This method is used to refresh the population, which is the array of genomes that are currently being evaluated. * The population is refreshed by swapping the current population with the population buffer. */ ComposedGeneticSearch.prototype.refreshPopulation = function () { var e_7, _a; // Refresh the population for the final search algorithm. this.final.refreshPopulation(); try { // Refresh the population for each eliminator. for (var _b = __values(this.eliminators), _c = _b.next(); !_c.done; _c = _b.next()) { var eliminator = _c.value; eliminator.refreshPopulation(); } } catch (e_7_1) { e_7 = { error: e_7_1 }; } finally { try { if (_c && !_c.done && (_a = _b.return)) _a.call(_b); } finally { if (e_7) throw e_7.error; } } }; Object.defineProperty(ComposedGeneticSearch.prototype, "bestGenomes", { /** * Gets the best genomes from the eliminators. * * @remarks * This method returns the best genomes from each eliminator. * The best genomes are the genomes that have the highest fitness score. * The best genomes are determined by calling {@link GeneticSearch.bestGenome} on each eliminator. * * @returns The best genomes from the eliminators. */ get: function () { return this.eliminators.map(function (eliminators) { return eliminators.bestGenome; }); }, enumerable: false, configurable: true }); return ComposedGeneticSearch; }()); exports.ComposedGeneticSearch = ComposedGeneticSearch; //# sourceMappingURL=genetic.js.map