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generator-x2mod

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A Yeoman generator that creates a XCOM 2 mods. Community maintained to free the masses from ModBuddy!

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--- cmd: "%PSPath%" name: build args: - "./scripts/build.ps1" - "-mod %modName%" - "-srcDirectory %srcDir%" - "-sdkPath %sdkPath%" - "-gamePath %gamePath%" sh: true env: modName: "'<%= modName %>'" # your mod's name - this shouldn't have spaces or special characters, and it's usually the name of the first directory inside your mod's source dir srcDir: "'C:/Users/your_name/Documents/Firaxis ModBuddy/XCOM - War of the Chosen/<%= modName %>/'" # the path that contains your mod's .XCOM_sln sdkPath: "'<%- sdkPath %>'" # the path to your SDK installation ending in "XCOM 2 War of the Chosen SDK" gamePath: "'<%- gamePath %>'" # the path to your XCOM 2 installation ending in "XCOM 2" PSPath: "C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\powershell.exe" # the path to your installation of powershell amlPath: "'<%- amlPath %>''" # the path to your installation of the community alternative mod uploader targets: run: name: run sh: true cmd: "%PSPath%" args: - "./scripts/run.ps1" - "-gamePath %gamePath%" env: PSPath: "C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\powershell.exe" gamePath: "'W:/SteamLibrary/steamapps/common/XCOM 2/'" open unreal editor: name: open unreal editor sh: true cmd: "%PSPath%" args: - "./scripts/runUnrealEditor.ps1" - "-sdkPath %sdkPath%" env: PSPath: "C:\\WINDOWS\\system32\\WindowsPowerShell\\v1.0\\powershell.exe" sdkPath: "'C:/SteamLibrary/steamapps/common/XCOM 2 War of the Chosen SDK'" publish: name: publish sh: true cmd: "%PSPath%" args: - "./scripts/publish.ps1" - "-amlPath %amlPath%"