gen-city
Version:
Procedural generation city
36 lines (35 loc) • 1.04 kB
TypeScript
import { Node } from './node';
import { Path } from './path';
import type { CityData, CityGenerationParametersCustom } from './types';
export declare class City {
readonly width: number;
readonly height: number;
private seed;
private matrix;
private nodes;
private gauge;
private params;
constructor({ width, height }: CityData);
getSeed(): number[] | null;
getAllBuildings(): import("./building").Building[];
getAllNodes(): Node[];
getAllPaths(): Path[];
generate(params?: CityGenerationParametersCustom): Promise<void>;
private reset;
private generatePaths;
private processingPath;
private generateBuildings;
private processingBuilding;
private getAt;
private markAt;
private isEmptyAt;
private addNode;
private closePath;
private forkPath;
private turnPath;
private splitPath;
private getCross;
private filterDirections;
variabilityChance(value: number): boolean;
variabilityRange(min: number, max: number): number;
}