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Bootstrap JavaScript, TypeScript and Web Components library.

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/*! For license information please see gd-bs-icons.js.LICENSE.txt */ (function(){var __webpack_modules__={"./node_modules/.pnpm/@floating-ui+core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.mjs":function(__unused_webpack___webpack_module__,__webpack_exports__,__webpack_require__){"use strict";eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ arrow: function() { return /* binding */ arrow; },\n/* harmony export */ autoPlacement: function() { return /* binding */ autoPlacement; },\n/* harmony export */ computePosition: function() { return /* binding */ computePosition; },\n/* harmony export */ detectOverflow: function() { return /* binding */ detectOverflow; },\n/* harmony export */ flip: function() { return /* binding */ flip; },\n/* harmony export */ hide: function() { return /* binding */ hide; },\n/* harmony export */ inline: function() { return /* binding */ inline; },\n/* harmony export */ limitShift: function() { return /* binding */ limitShift; },\n/* harmony export */ offset: function() { return /* binding */ offset; },\n/* harmony export */ rectToClientRect: function() { return /* reexport safe */ _floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.rectToClientRect; },\n/* harmony export */ shift: function() { return /* binding */ shift; },\n/* harmony export */ size: function() { return /* binding */ size; }\n/* harmony export */ });\n/* harmony import */ var _floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @floating-ui/utils */ \"./node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs\");\n\n\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(placement);\n const alignmentAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignmentAxis)(placement);\n const alignLength = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAxisLength)(alignmentAxis);\n const side = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch ((0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n const paddingObject = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getPaddingObject)(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.rectToClientRect)(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.rectToClientRect)(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getPaddingObject)(padding);\n const coords = {\n x,\n y\n };\n const axis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignmentAxis)(placement);\n const length = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAxisLength)(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.clamp)(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement) === alignment), ...allowedPlacements.filter(placement => (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement) !== alignment)] : allowedPlacements.filter(placement => (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement) === alignment || (autoAlignment ? (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getOppositeAlignmentPlacement)(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = _floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === _floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignmentSides)(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[(0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement);\n const initialSideAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(initialPlacement);\n const isBasePlacement = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [(0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getOppositePlacement)(initialPlacement)] : (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getExpandedPlacements)(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...(0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getOppositeAxisPlacements)(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignmentSides)(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => d.overflows[0] > 0 && (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(d.placement) === initialSideAxis)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return _floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(...rects.map(rect => rect.left));\n const minY = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(...rects.map(rect => rect.top));\n const maxX = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(...rects.map(rect => rect.right));\n const maxY = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.rectToClientRect)(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.rectToClientRect)(getBoundingRect(nativeClientRects));\n const paddingObject = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getPaddingObject)(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if ((0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement) === 'left';\n const maxRight = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(...clientRects.map(rect => rect.right));\n const minLeft = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement);\n const alignment = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement);\n const isVertical = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)((0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement));\n const mainAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getOppositeAxis)(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.clamp)(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.clamp)(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(placement);\n const mainAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getOppositeAxis)(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has((0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.evaluate)(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSide)(placement);\n const alignment = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getAlignment)(placement);\n const isYAxis = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.getSideAxis)(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.min)(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(overflow.left, 0);\n const xMax = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(overflow.right, 0);\n const yMin = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(overflow.top, 0);\n const yMax = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_0__.max)(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\n\n\n\n//# sourceURL=webpack://gd-bs/./node_modules/.pnpm/@floating-ui+core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.mjs?")},"./node_modules/.pnpm/@floating-ui+dom@1.7.2/node_modules/@floating-ui/dom/dist/floating-ui.dom.esm.js":function(__unused_webpack_module,__webpack_exports__,__webpack_require__){"use strict";eval("__webpack_require__.r(__webpack_exports__);\n/* harmony export */ __webpack_require__.d(__webpack_exports__, {\n/* harmony export */ arrow: function() { return /* binding */ arrow; },\n/* harmony export */ autoPlacement: function() { return /* binding */ autoPlacement; },\n/* harmony export */ autoUpdate: function() { return /* binding */ autoUpdate; },\n/* harmony export */ computePosition: function() { return /* binding */ computePosition; },\n/* harmony export */ detectOverflow: function() { return /* binding */ detectOverflow; },\n/* harmony export */ flip: function() { return /* binding */ flip; },\n/* harmony export */ getOverflowAncestors: function() { return /* reexport safe */ _floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getOverflowAncestors; },\n/* harmony export */ hide: function() { return /* binding */ hide; },\n/* harmony export */ inline: function() { return /* binding */ inline; },\n/* harmony export */ limitShift: function() { return /* binding */ limitShift; },\n/* harmony export */ offset: function() { return /* binding */ offset; },\n/* harmony export */ platform: function() { return /* binding */ platform; },\n/* harmony export */ shift: function() { return /* binding */ shift; },\n/* harmony export */ size: function() { return /* binding */ size; }\n/* harmony export */ });\n/* harmony import */ var _floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! @floating-ui/utils */ \"./node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs\");\n/* harmony import */ var _floating_ui_core__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! @floating-ui/core */ \"./node_modules/.pnpm/@floating-ui+core@1.7.2/node_modules/@floating-ui/core/dist/floating-ui.core.mjs\");\n/* harmony import */ var _floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! @floating-ui/utils/dom */ \"./node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs\");\n\n\n\n\n\nfunction getCssDimensions(element) {\n const css = (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getComputedStyle)(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.isHTMLElement)(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.round)(width) !== offsetWidth || (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.round)(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !(0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.isElement)(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!(0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.isHTMLElement)(domElement)) {\n return (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.createCoords)(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.round)(rect.width) : rect.width) / width;\n let y = ($ ? (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.round)(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/(0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.createCoords)(0);\nfunction getVisualOffsets(element) {\n const win = (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getWindow)(element);\n if (!(0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.isWebKit)() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getWindow)(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.createCoords)(1);\n if (includeScale) {\n if (offsetParent) {\n if ((0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.isElement)(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : (0,_floating_ui_utils__WEBPACK_IMPORTED_MODULE_1__.createCoords)(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getWindow)(domElement);\n const offsetWin = offsetParent && (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.isElement)(offsetParent) ? (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getWindow)(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getFrameElement)(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = (0,_floating_ui_utils_dom__WEBPACK_IMPORTED_MODULE_0__.getComputedStyle)(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y +=