gcanvas
Version:
A Canvas API implementation that generates Gcode
93 lines (81 loc) • 2.41 kB
JavaScript
function main(ctx) {
ctx.depth = 100;
ctx.toolDiameter = 1/4*25.4;
portal2(ctx);
// Good example of a bunch of different canvas features.
// http://www.codeproject.com/Articles/237065/Introduction-to-HTML5-Canvas-Part-2-Example
function portal2(ctx) {
//function to convert deg to radian
var acDegToRad = function(deg){
return deg* (-(Math.PI / 180.0));
}
//save the initial state of the context
ctx.save();
//set fill color to gray
ctx.fillStyle = "rgb(110,110,110)";
//save the current state with fillcolor
ctx.save();
//draw 2's base rectangle
ctx.fillRect(20,200,120,35);
//bring origin to 2's base
ctx.translate(20,200);
//rotate the canvas 35 deg anti-clockwise
ctx.rotate(acDegToRad(35));
//draw 2's slant rectangle
ctx.fillRect(0,0,100,35);
//restore the canvas to reset transforms
ctx.restore();
//set stroke color width and draw the 2's top semi circle
ctx.strokeStyle = "rgb(110,110,110)";
ctx.lineWidth = 35;
ctx.beginPath();
ctx.arc(77,135,40,acDegToRad(-40),acDegToRad(180),true);
ctx.stroke();
//reset canvas transforms
ctx.restore();
//change color to blue
ctx.fillStyle = "rgb(0,160,212)";
//save current state of canvas
ctx.save();
//draw long dividing rectangle
ctx.fillRect(162,20,8,300);
//draw player head circle
ctx.beginPath();
ctx.arc(225,80,35,acDegToRad(0),acDegToRad(360));
ctx.fill();
//start new path for tummy :)
ctx.beginPath();
ctx.moveTo(170,90);
ctx.lineTo(230,140);
ctx.lineTo(170,210);
ctx.fill();
//start new path for hand
//set lineCap and lineJoin to "round", blue color
//for stroke, and width of 25px
ctx.lineWidth = 25;
ctx.lineCap = "round";
ctx.strokeStyle = "rgb(0,160,212)";
ctx.lineJoin = "round";
ctx.beginPath();
ctx.moveTo(222,150);
ctx.lineTo(230,190);
ctx.lineTo(270,220);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(170, 200);
ctx.lineTo(250, 260);
ctx.lineTo(170,320);
ctx.clip();
//begin new path for drawing leg
ctx.beginPath();
ctx.moveTo(160,210);
ctx.lineTo(195,260);
ctx.lineTo(160,290);
ctx.stroke();
//restore the context
//back to its initial state
ctx.restore();
// body...
}
}
if(this.example) this.example('portal2', main);