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gbx

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a slim, fast and easy to set up Gamebox (GBX) parser written in TypeScript

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interface IHeaderChunks { chunkId: number; chunkSize: number; chunkData?: number[]; isHeavy: boolean; } interface ICollectionList { [key: number]: string; } interface IMeta { id: string; collection: string; author: string; } interface Chunk { r: import('./Handlers').DataStream; fullChunkId: number; isHeaderChunk: boolean; length: number; } interface ChunkFunctions { readVersion<T>(version: T): T; readUnknown<T>(unknown: T): T; } type Chunks = { [x: number]: boolean; }; type Unknowns = { [x: number]: any[]; }; type Versions = { [x: number]: number; }; interface Int2 { x: number; y: number; } interface Int3 { x: number; y: number; z: number; } interface Vector2 { x: number; y: number; } interface Vector3 { x: number; y: number; z: number; } interface Byte3 { x: number; y: number; z: number; } declare enum MapKind { EndMarker, Campaign, Puzzle, Retro, TimeAttack, Rounds, InProgress, Campaign_7, Multi, Solo, Site, SoloNadeo, MultiNadeo } declare enum PlayMode { Race, Platform, Puzzle, Crazy, Shortcut, Stunts, Script } declare enum EditorMode { Advanced, Simple, HasGhostBlocks, Gamepad = 4 } declare enum Direction { North,// +X East,// -X South,// -Z West }