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gamify-ui-core

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🚀 The ultimate gamification engine for modern web applications. Framework-agnostic, real-time leaderboards, custom rule engine, streaks, missions, and AI-powered features.

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import { Mission, User } from '../types'; /** * Manages missions and their completion tracking */ export declare class MissionManager { private readonly missions; /** * Add a new mission */ addMission(mission: Mission): void; /** * Get all missions */ getMissions(): Mission[]; /** * Get mission by ID */ getMission(missionId: string): Mission | undefined; /** * Remove a mission */ removeMission(missionId: string): boolean; /** * Check if user has completed a mission */ isMissionCompleted(user: User, missionId: string): boolean; /** * Get user's progress for a specific mission */ getMissionProgress(user: User, missionId: string): number; /** * Check all missions for a user and complete any that are finished */ checkMissions(user: User): void; /** * Get available missions for a user (not completed) */ getAvailableMissions(user: User): Mission[]; /** * Get completed missions for a user */ getCompletedMissions(user: User): Mission[]; /** * Get missions by category */ getMissionsByCategory(category: string): Mission[]; /** * Get missions by difficulty */ getMissionsByDifficulty(difficulty: 'easy' | 'medium' | 'hard' | 'epic'): Mission[]; /** * Evaluate if a mission goal is met */ private evaluateMissionGoal; /** * Evaluate if mission objectives are met */ private evaluateMissionObjectives; /** * Calculate progress for a mission */ private calculateProgress; /** * Complete a mission for a user */ private completeMission; /** * Apply mission reward to user */ private applyMissionReward; /** * Create a badge from a name */ private createBadge; } //# sourceMappingURL=MissionManager.d.ts.map