gamesocket.io
Version:
Simple event-oriented API for uWebSocket.js
44 lines (43 loc) • 1.45 kB
TypeScript
import type { us_listen_socket, WebSocket } from 'uWebSockets.js'
import type { AppOptions, TemplatedApp } from 'uWebSockets.js'
import { Namespace } from './Namespace/Namespace.js'
import logger from './Logger/Logger.js'
export declare type Handler<T> = (
this: {
id: escortID
name: eventName
},
innerData: T,
) => void | Promise<void>
export declare type escortID = string
export declare type socketID = string
export declare type eventName = string
export declare type roomName = string
export declare interface IEscort<T> {
get event(): eventName
get id(): escortID
get used(): T | undefined
}
export declare interface IManager<Escort> {
spawn(event: eventName): Escort
get(id: escortID): Escort | undefined
drop(id: escortID): boolean
drop(escort: Escort): boolean
}
declare function of(name: string): Namespace
declare function listen(port: number, callback: (ls: us_listen_socket) => void): void
export default function (options?: AppOptions): {
app: TemplatedApp
sockets: Map<string, WebSocket>
of: typeof of
listen: typeof listen
logger: typeof logger
}
export * from './Behavior/Behavior.js'
export * from './EventManager/EventManager.js'
export * from './Namespace/Namespace.js'
export * from './ServerProxy/ServerProxy.js'
export * from './AliasPool/AliasPool.js'
export * from './DataManager/DataManager.js'
export * from './DataManager/DataEscort/DataEscort.js'
//# sourceMappingURL=io.d.ts.map