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gamesocket.io

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'use strict' var __importDefault = (this && this.__importDefault) || function (mod) { return mod && mod.__esModule ? mod : { default: mod } } Object.defineProperty(exports, '__esModule', { value: true }) exports.ServerProxy = void 0 const Logger_js_1 = __importDefault(require('../Logger/Logger.js')) class ServerProxy { static _sockets static _app static emit(room, event, ...data) { if (Logger_js_1.default.flags.debug) Logger_js_1.default.debug(`\t Trying to send as room '${room}' event ${event}. \n\tData: ${JSON.stringify(data)}`) this._app.publish(room, JSON.stringify({ event: event, used: data }), true, true) } static send(id, event, ...data) { if (Logger_js_1.default.flags.debug) Logger_js_1.default.debug(`\t Trying to send as socket#${id} event ${event}. \n\tData: ${JSON.stringify(data)}`) const socket = this.get(id) if (socket) socket.send(JSON.stringify({ event: event, used: data }), true, true) else if (Logger_js_1.default.flags.warn) Logger_js_1.default.warn(`Called socket#${id} doesn't exist. Got event: '${event}'`) } static get(id) { return this._sockets.get(id) } static has(id) { return this._sockets.has(id) } static subscribe(id, room) { if (Logger_js_1.default.flags.debug) Logger_js_1.default.debug(`\tsocket#${id} joined room ${room}`) let socket = this.get(id) return socket ? socket.subscribe(room) : false } static unsubscribe(id, room) { if (Logger_js_1.default.flags.debug) Logger_js_1.default.debug(`\tsocket#${id} leaved room ${room}`) let socket = this.get(id) return socket ? socket.unsubscribe(room) : false } static set pool(newPool) { this._sockets = newPool } static get pool() { return this._sockets } static set app(newApp) { if (Logger_js_1.default.flags.debug) Logger_js_1.default.debug(`\tApp setted to ${newApp}`) this._app = newApp } static get app() { return this._app } } exports.ServerProxy = ServerProxy