gamesocket.io
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Simple event-oriented API for uWebSocket.js
31 lines (30 loc) • 1.19 kB
TypeScript
import { eventName, IAliasPool } from '../io.js'
import type { destination, IDestination } from '../DestinationConrtoller/DestinationConrtoller.js'
import type { finalData } from '../DataManager/DataManager.js'
import { EventHandler, EventManager } from '../EventManager/EventManager.js'
import { List } from '../SocketList/List.js'
export declare interface INamespace {
control(destinations: destination | Array<destination>): IDestination
emit(event: eventName, ...data: finalData[]): void
on(event: eventName, callback: EventHandler): void
get Aliases(): IAliasPool
get Sockets(): List<string>
get Events(): EventManager
get EventsKeys(): Array<string>
}
export declare class Namespace implements INamespace {
private _name
private _events
private _aliases
private _sockets
constructor(_name: string, _events: EventManager)
get name(): string
control(destinations: string | string[]): IDestination
emit(event: string, ...data: finalData[]): void
on(event: string, callback: EventHandler): void
get Aliases(): IAliasPool
get Sockets(): List<string>
get EventsKeys(): string[]
get Events(): EventManager
}
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