gamesocket.io
Version:
Simple event-oriented API for uWebSocket.js
34 lines (33 loc) • 887 B
TypeScript
declare type voidOut = void | Promise<void>
export declare interface ILogger {
info: (data: string) => voidOut
debug: (data: string) => voidOut
trace: (data: string) => voidOut
warn: (data: string) => voidOut
error: (data: string) => voidOut
fatal: (data: string) => voidOut
}
declare class Logger {
private static _logger
static get info(): any
static get debug(): any
static get trace(): any
static get warn(): any
static get error(): any
static get fatal(): any
static set info(fn: any)
static set debug(fn: any)
static set trace(fn: any)
static set warn(fn: any)
static set error(fn: any)
static set fatal(fn: any)
static set(newLogger: ILogger, newLoggerContextNeeded?: boolean): void
static flags: {
info: boolean
debug: boolean
trace: boolean
warn: boolean
}
}
export default Logger
//# sourceMappingURL=Logger.d.ts.map