gamesocket.io
Version:
Simple event-oriented API for uWebSocket.js
27 lines (26 loc) • 980 B
TypeScript
import type { escortID, eventName, Handler, IEscort, IManager } from '../io.js'
import type { IDataEscort } from '../DataManager/DataEscort/DataEscort.js'
export declare type EventHandler = Handler<IDataEscort>
export declare class EventManager implements IManager<EventEscort> {
namespace: string
private _escorts
private _events
constructor(namespace: string)
spawn(event: string, callback?: EventHandler): EventEscort
get(entity: string | EventEscort): EventEscort | undefined
drop(entity: string | EventEscort): boolean
get pool(): Map<string, EventEscort>
get events(): string[]
}
export declare class EventEscort implements IEscort<EventHandler> {
private _id
private _event
private _handler
constructor(_id: escortID, _event: eventName, callback?: EventHandler)
execute(escort: IDataEscort): void
get used(): EventHandler
set used(callback: EventHandler)
get id(): string
get event(): string
}
//# sourceMappingURL=EventManager.d.ts.map