games-of-life
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Create any Game of Life variation
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# games-of-life
> Create any [Game of Life][1] variation

## Hexagonal Demo
I created this hexagonal *Game of Life* demo to show that this package generalizes the *Game of Life* in any of its variations.
Click the image below to try it!
[](https://fibo.github.io/games-of-life/examples/hexagonal/index.html)
## Installation
With [npm](https://npmjs.org/) do
```shell
npm install games-of-life
```
You can also use a CDN by adding this to your HTML page
```html
<script src="https://unpkg.com/games-of-life"></script>
```
## Idea
On May 30th, 2015, I participated in a [Coderetreat](http://coderetreat.org/) at Milan XPUG.
We had so much fun coding implementations of the [Game of Life][1].
As a mathematician, I think it is a very interesting problem. I couldn't resist generalizing it and trying to solve it in any of its variations.
Let's start with some abstractions.
The function *getNeighboursOf*, which returns the set of cells adjacent to a given cell, defines the shape of a *Game of Life* universe.
In fact, since
getNeighboursOf(cell1) = getNeighboursOf(cell2) ⇒ cell1 = cell2
it can be said that the set of neighbours of a cell is dual to the cell itself, hence the definition of the *getNeighboursOf* function is equivalent to the definition of the space of a *Game of Life* universe. Note that it defines the concept of **nearness**.
In other words,
> if you define a *getNeighbours* function you also shape the space of a *Game of Life* universe
On the other hand, given the definition of an *isAlive* function, which returns `true` if the given cell is alive, `false` otherwise.
It can be easily extended to an *areAlive* function, which, given a list of cells, returns a list of booleans; following similar reasoning to what we used for the *getNeighboursOf* function, an *isAlive* function describes the state of a *Game of Life* universe at a given moment.
The considerations above allow us to implement an **abstract** *Game of Life* in a functional way, in any of its variations, for example:
* finite grid
* infinite grid
* 2-dimensional, 3-dimensional, n-dimensional
* square, triangular, hexagonal tiles
* cylinder, torus, moebius strip, boy surface
## Example
A simple example is the [infinite grid with two dimensional coordinates](https://github.com/fibo/games-of-life/blob/main/examples/infiniteGrid2d/infiniteGrid2d_test.js).
Define the *infiniteGrid2d* function which returns the neighbours of a given cell.
```javascript
function infiniteGrid2d ([x, y]) {
const neighbours = []
for (let j = y - 1; j <= y + 1; j++) {
for (let i = x - 1; i <= x + 1; i++) {
if ((i === x) && (j === y))
continue
neighbours.push([i, j])
}
}
return neighbours
}
```
Create a *Game of Life* world and get the *evolve* function
```javascript
import { createWorld, classicTransitionRule } from 'games-of-life'
const world = createWorld(infiniteGrid2d)
const transitionRule = classicTransitionRule.bind(null, 2, 3, 3)
const evolve = world(transitionRule)
```
The empty grid is represented by a function that always returns false, so
```javascript
function emptyGrid () {
return false
}
evolve(emptyGrid) // will always return false
```
Try with a single cell at the origin
```javascript
function singleCellAtTheOrigin (cell) {
return ((cell[0] === 0) && (cell[1] === 0))
}
evolve(singleCellAtTheOrigin) // will always return false too, because the cell dies
```
Now, a more interesting example is the blinker
<!-- original file was https://upload.wikimedia.org/wikipedia/commons/9/95/Game_of_life_blinker.gif -->

```javascript
function horizontalBlinker ([x, y]) {
if (y !== 0) {
return false
}
if ((x >= -1) && (x <= 1)) {
return true
}
return false
}
function verticalBlinker ([x, y]) {
if (x !== 0) {
return false
}
if ((y >= -1) && (y <= 1)) {
return true
}
return false
}
```
You may check that the *verticalBlinker* evolves into the *horizontalBlinker* and vice versa
```javascript
for (let i = -1; i < 1; i++) {
for (let j = -1; j < 1; j++) {
console.log(evolve(verticalBlinker)(i, j) === horizontalBlinker(i, j)) // true
}
}
```
## License
[MIT](https://fibo.github.io/mit-license)
[1]: http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life "Game of Life"
[2]: http://www.conwaylife.com/wiki/Main_Page "LikeWiki"
[3]: https://news.ycombinator.com/item?id=9632255 "Hacker News thread"