UNPKG

games-of-life

Version:

Create any Game of Life variation

163 lines (108 loc) 4.7 kB
# games-of-life > Create any [Game of Life][1] variation ![No deps](https://fibo.github.io/svg/badges/dependencies-none.svg) ## Hexagonal Demo I created this hexagonal *Game of Life* demo to show that this package generalizes the *Game of Life* in any of its variations. Click the image below to try it! [![Hexagonal game of life](https://fibo.github.io/games-of-life/examples/hexagonal/hexagonal-game-of-life.png)](https://fibo.github.io/games-of-life/examples/hexagonal/index.html) ## Installation With [npm](https://npmjs.org/) do ```shell npm install games-of-life ``` You can also use a CDN by adding this to your HTML page ```html <script src="https://unpkg.com/games-of-life"></script> ``` ## Idea On May 30th, 2015, I participated in a [Coderetreat](http://coderetreat.org/) at Milan XPUG. We had so much fun coding implementations of the [Game of Life][1]. As a mathematician, I think it is a very interesting problem. I couldn't resist generalizing it and trying to solve it in any of its variations. Let's start with some abstractions. The function *getNeighboursOf*, which returns the set of cells adjacent to a given cell, defines the shape of a *Game of Life* universe. In fact, since getNeighboursOf(cell1) = getNeighboursOf(cell2) ⇒ cell1 = cell2 it can be said that the set of neighbours of a cell is dual to the cell itself, hence the definition of the *getNeighboursOf* function is equivalent to the definition of the space of a *Game of Life* universe. Note that it defines the concept of **nearness**. In other words, > if you define a *getNeighbours* function you also shape the space of a *Game of Life* universe On the other hand, given the definition of an *isAlive* function, which returns `true` if the given cell is alive, `false` otherwise. It can be easily extended to an *areAlive* function, which, given a list of cells, returns a list of booleans; following similar reasoning to what we used for the *getNeighboursOf* function, an *isAlive* function describes the state of a *Game of Life* universe at a given moment. The considerations above allow us to implement an **abstract** *Game of Life* in a functional way, in any of its variations, for example: * finite grid * infinite grid * 2-dimensional, 3-dimensional, n-dimensional * square, triangular, hexagonal tiles * cylinder, torus, moebius strip, boy surface ## Example A simple example is the [infinite grid with two dimensional coordinates](https://github.com/fibo/games-of-life/blob/main/examples/infiniteGrid2d/infiniteGrid2d_test.js). Define the *infiniteGrid2d* function which returns the neighbours of a given cell. ```javascript function infiniteGrid2d ([x, y]) { const neighbours = [] for (let j = y - 1; j <= y + 1; j++) { for (let i = x - 1; i <= x + 1; i++) { if ((i === x) && (j === y)) continue neighbours.push([i, j]) } } return neighbours } ``` Create a *Game of Life* world and get the *evolve* function ```javascript import { createWorld, classicTransitionRule } from 'games-of-life' const world = createWorld(infiniteGrid2d) const transitionRule = classicTransitionRule.bind(null, 2, 3, 3) const evolve = world(transitionRule) ``` The empty grid is represented by a function that always returns false, so ```javascript function emptyGrid () { return false } evolve(emptyGrid) // will always return false ``` Try with a single cell at the origin ```javascript function singleCellAtTheOrigin (cell) { return ((cell[0] === 0) && (cell[1] === 0)) } evolve(singleCellAtTheOrigin) // will always return false too, because the cell dies ``` Now, a more interesting example is the blinker <!-- original file was https://upload.wikimedia.org/wikipedia/commons/9/95/Game_of_life_blinker.gif --> ![Blinker](https://fibo.github.io/games-of-life/examples/infiniteGrid2d/blinker.gif) ```javascript function horizontalBlinker ([x, y]) { if (y !== 0) { return false } if ((x >= -1) && (x <= 1)) { return true } return false } function verticalBlinker ([x, y]) { if (x !== 0) { return false } if ((y >= -1) && (y <= 1)) { return true } return false } ``` You may check that the *verticalBlinker* evolves into the *horizontalBlinker* and vice versa ```javascript for (let i = -1; i < 1; i++) { for (let j = -1; j < 1; j++) { console.log(evolve(verticalBlinker)(i, j) === horizontalBlinker(i, j)) // true } } ``` ## License [MIT](https://fibo.github.io/mit-license) [1]: http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life "Game of Life" [2]: http://www.conwaylife.com/wiki/Main_Page "LikeWiki" [3]: https://news.ycombinator.com/item?id=9632255 "Hacker News thread"