gamerocket
Version:
Gamerocket NodeJS Client Library
22 lines (14 loc) • 708 B
JavaScript
(function() {
var AttributeSetter, Purchase,
__hasProp = {}.hasOwnProperty,
__extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
AttributeSetter = require("./attribute_setter").AttributeSetter;
Purchase = (function(_super) {
__extends(Purchase, _super);
function Purchase(attributes) {
Purchase.__super__.constructor.call(this, attributes);
}
return Purchase;
})(AttributeSetter);
exports.Purchase = Purchase;
}).call(this);