gamerocket
Version:
Gamerocket NodeJS Client Library
50 lines (34 loc) • 1.78 kB
JavaScript
(function() {
var Config, Gateway, Player, PlayerGateway,
__hasProp = {}.hasOwnProperty,
__extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
Gateway = require("./gateway").Gateway;
Player = require("./player").Player;
Config = require("./config").Config;
PlayerGateway = (function(_super) {
__extends(PlayerGateway, _super);
function PlayerGateway(gateway) {
this.gateway = gateway;
}
PlayerGateway.prototype.create = function(attributes, callback) {
return this.gateway.http.post("/games/" + this.gateway.config.apiKey + "/players", attributes, this.responseHandlerPlayer(callback));
};
PlayerGateway.prototype.find = function(id, callback) {
return this.gateway.http.get("/players/" + id, this.responseHandlerPlayer(callback));
};
PlayerGateway.prototype.update = function(id, attributes, callback) {
return this.gateway.http.put("/players/" + id, attributes, this.responseHandler(callback));
};
PlayerGateway.prototype["delete"] = function(id, callback) {
return this.gateway.http["delete"]("/players/" + id, this.responseHandler(callback));
};
PlayerGateway.prototype.responseHandler = function(callback) {
return this.createResponseHandler("status", Object, callback);
};
PlayerGateway.prototype.responseHandlerPlayer = function(callback) {
return this.createResponseHandler("player", Player, callback);
};
return PlayerGateway;
})(Gateway);
exports.PlayerGateway = PlayerGateway;
}).call(this);