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gamerocket

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Gamerocket NodeJS Client Library

22 lines (14 loc) 676 B
(function() { var AttributeSetter, Game, __hasProp = {}.hasOwnProperty, __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }; AttributeSetter = require("./attribute_setter").AttributeSetter; Game = (function(_super) { __extends(Game, _super); function Game(attributes) { Game.__super__.constructor.call(this, attributes); } return Game; })(AttributeSetter); exports.Game = Game; }).call(this);