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gamerocket

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Gamerocket NodeJS Client Library

22 lines (14 loc) 692 B
(function() { var Action, AttributeSetter, __hasProp = {}.hasOwnProperty, __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }; AttributeSetter = require("./attribute_setter").AttributeSetter; Action = (function(_super) { __extends(Action, _super); function Action(attributes) { Action.__super__.constructor.call(this, attributes); } return Action; })(AttributeSetter); exports.Action = Action; }).call(this);