gamerocket
Version:
Gamerocket NodeJS Client Library
22 lines (14 loc) • 732 B
JavaScript
(function() {
var Achievement, AttributeSetter,
__hasProp = {}.hasOwnProperty,
__extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
AttributeSetter = require("./attribute_setter").AttributeSetter;
Achievement = (function(_super) {
__extends(Achievement, _super);
function Achievement(attributes) {
Achievement.__super__.constructor.call(this, attributes);
}
return Achievement;
})(AttributeSetter);
exports.Achievement = Achievement;
}).call(this);