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gamerocket

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Gamerocket NodeJS Client Library

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(function() { var Achievement, AttributeSetter, __hasProp = {}.hasOwnProperty, __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }; AttributeSetter = require("./attribute_setter").AttributeSetter; Achievement = (function(_super) { __extends(Achievement, _super); function Achievement(attributes) { Achievement.__super__.constructor.call(this, attributes); } return Achievement; })(AttributeSetter); exports.Achievement = Achievement; }).call(this);