gamelet-pixui-frame
Version:
pixui开发者框架
238 lines • 14.1 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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ar[i] = from[i];
}
}
return to.concat(ar || Array.prototype.slice.call(from));
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.PxIDEGameletAPI = void 0;
var utilities_1 = require("../../utilities/utilities");
var global_data_1 = require("../../global_data");
var local_dispatcher_1 = require("../../utilities/local_dispatcher");
var faas_tdm_reporter_1 = require("../../utilities/faas_tdm_reporter");
// PxIDE 开发态:不继承基类,独立实现 IGameletAPI 的全部方法。
// PxIDE 真实使用到的方法(~22 个)走有意义的实现;其余方法用最紧凑的零值实现兜底,
// 这样可以避免引入额外的 BaseEmptyGameletAPI 基类代码块,配合 jssdk/unity/ue 子入口做更彻底的 tree-shake。
var PxIDEGameletAPIImpl = /** @class */ (function () {
function PxIDEGameletAPIImpl() {
global_data_1.GlobalData.runtimeEnv = "PxIDE";
this.datastash = {};
this.userdata = {};
this.appEnv = {};
this.cookie = {};
}
// ============= PxIDE 真实使用到的方法 =============
PxIDEGameletAPIImpl.prototype.getRuntimeEnv = function () { return global_data_1.GlobalData.runtimeEnv; };
PxIDEGameletAPIImpl.prototype.getAppID = function () { return this.appEnv._appId || 0; };
PxIDEGameletAPIImpl.prototype.getAppKey = function () { return this.appEnv._appKey || ""; };
PxIDEGameletAPIImpl.prototype.getAppName = function () { return this.appEnv._appName || ""; };
PxIDEGameletAPIImpl.prototype.getAppVersion = function () { return this.appEnv._appVersion || ""; };
PxIDEGameletAPIImpl.prototype.getOpenArgs = function () { return "{}"; };
PxIDEGameletAPIImpl.prototype.getEntryInfo = function () { return "{}"; };
PxIDEGameletAPIImpl.prototype.getIsProductEnvironment = function () { return this.appEnv._isProductEnvironment || false; };
PxIDEGameletAPIImpl.prototype.getUserData = function () {
var _this = this;
return new Promise(function (resolve) { window.setTimeout(function () { return resolve(_this.userdata); }, 1); });
};
PxIDEGameletAPIImpl.prototype.faasReportStringToTDM = function (content, tag) {
return __awaiter(this, void 0, void 0, function () {
var ud;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, this.getUserData()];
case 1:
ud = _a.sent();
return [2 /*return*/, (0, faas_tdm_reporter_1.FaasReportToTdm)(content, tag, 2, this.getAppID(), "index", this.getAppVersion(), ud, this.getIsProductEnvironment())];
}
});
});
};
PxIDEGameletAPIImpl.prototype.faasReportNumberToTDM = function (tag) {
return __awaiter(this, void 0, void 0, function () {
var ud;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, this.getUserData()];
case 1:
ud = _a.sent();
return [2 /*return*/, (0, faas_tdm_reporter_1.FaasReportToTdm)("", tag, 0, this.getAppID(), "index", this.getAppVersion(), ud, this.getIsProductEnvironment())];
}
});
});
};
PxIDEGameletAPIImpl.prototype.setDataStash = function (key, value) {
this.datastash[key] = value;
return new Promise(function (resolve) { window.setTimeout(function () { return resolve(); }, 1); });
};
PxIDEGameletAPIImpl.prototype.getDataStash = function (key) {
var _this = this;
return new Promise(function (resolve) { window.setTimeout(function () { return resolve(_this.datastash[key] || ""); }, 1); });
};
PxIDEGameletAPIImpl.prototype.clearDataStash = function () {
this.datastash = {};
return new Promise(function (resolve) { window.setTimeout(function () { return resolve(); }, 1); });
};
PxIDEGameletAPIImpl.prototype.writeCookie = function (customerName, content) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
this.cookie[customerName] = content;
return [2 /*return*/, new Promise(function (resolve) { window.setTimeout(function () { return resolve(); }, 1); })];
});
});
};
PxIDEGameletAPIImpl.prototype.writeRoleCookie = function (customerName, content) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, this.writeCookie(customerName, content)];
});
});
};
PxIDEGameletAPIImpl.prototype.readCookie = function (customerName) {
return __awaiter(this, void 0, void 0, function () {
var _this = this;
return __generator(this, function (_a) {
return [2 /*return*/, new Promise(function (resolve) { window.setTimeout(function () { return resolve(_this.cookie[customerName] || ""); }, 1); })];
});
});
};
PxIDEGameletAPIImpl.prototype.readRoleCookie = function (customerName) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, this.readCookie(customerName)];
});
});
};
PxIDEGameletAPIImpl.prototype.deleteCookie = function (customerName) {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
this.cookie = {};
return [2 /*return*/, new Promise(function (resolve) { window.setTimeout(function () { return resolve(); }, 1); })];
});
});
};
PxIDEGameletAPIImpl.prototype.addLocalEventListener = function (evt, func) { local_dispatcher_1.LocalDispatcher.getInstance().add(evt, func); };
PxIDEGameletAPIImpl.prototype.removeLocalEventListener = function (evt, func) { local_dispatcher_1.LocalDispatcher.getInstance().remove(evt, func); };
PxIDEGameletAPIImpl.prototype.dispatchLocalEvent = function (evt) {
var _a;
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
(_a = local_dispatcher_1.LocalDispatcher.getInstance()).dispatch.apply(_a, __spreadArray([evt], args, false));
};
PxIDEGameletAPIImpl.prototype.setUserData = function (userdata) { this.userdata = userdata; };
PxIDEGameletAPIImpl.prototype.setGameletAppEnv = function (appInfo, isProductEnvironment) {
this.appEnv = {
_appId: appInfo['appID'] || appInfo['appId'],
_appName: appInfo['appName'],
_appKey: appInfo['appKey'],
_appVersion: appInfo['appVersion'],
_isProductEnvironment: isProductEnvironment
};
};
// ============= 其余 IGameletAPI 方法的最紧凑零值实现 =============
PxIDEGameletAPIImpl.prototype.canUsePlatformAPI = function () { return false; };
PxIDEGameletAPIImpl.prototype.genAppScopeEventName = function (evt) { return ""; };
PxIDEGameletAPIImpl.prototype.getAppEntranceConfig = function (key) { return ""; };
PxIDEGameletAPIImpl.prototype.getIsHitBackendWhitelist = function () { return false; };
PxIDEGameletAPIImpl.prototype.getIsSupportCallbroker = function () { return false; };
PxIDEGameletAPIImpl.prototype.getPlatformDesc = function () { return ""; };
PxIDEGameletAPIImpl.prototype.getFaasAddr = function () { return ""; };
PxIDEGameletAPIImpl.prototype.refreshUserDataTokens = function () { return Promise.resolve(); };
PxIDEGameletAPIImpl.prototype.reportJSExceptionStringToTDM = function (content) { };
PxIDEGameletAPIImpl.prototype.reportStringToTDM = function (content, tag) { };
PxIDEGameletAPIImpl.prototype.reportNumberToTDM = function (tag) { };
PxIDEGameletAPIImpl.prototype.addOnGameCommandListener = function (func) { };
PxIDEGameletAPIImpl.prototype.removeOnGameCommandListener = function (func) { };
PxIDEGameletAPIImpl.prototype.addOnSrvPushDataListener = function (func) { };
PxIDEGameletAPIImpl.prototype.removeOnSrvPushDataListener = function (func) { };
PxIDEGameletAPIImpl.prototype.addEventListener = function (evt, func) { };
PxIDEGameletAPIImpl.prototype.removeEventListener = function (evt, func) { };
PxIDEGameletAPIImpl.prototype.dispatchEvent = function (evt) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
};
PxIDEGameletAPIImpl.prototype.callGame = function (msg) { };
PxIDEGameletAPIImpl.prototype.open = function (appID, extend) { };
PxIDEGameletAPIImpl.prototype.close = function () { };
PxIDEGameletAPIImpl.prototype.reportStats = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
};
PxIDEGameletAPIImpl.prototype.reportStatsV2 = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
};
PxIDEGameletAPIImpl.prototype.reportMonitorV2 = function (tag, content, itype) { };
PxIDEGameletAPIImpl.prototype.callApplicationBroker = function (commandId, subCommandId, req, callback) {
callback(JSON.stringify({ ret: "-1", netret: "-1", err_msg: "not support" }));
};
PxIDEGameletAPIImpl.prototype.gameCustomFunction = function (functionName) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
};
PxIDEGameletAPIImpl.prototype.getResourceAppsInfo = function () { return Promise.resolve('{}'); };
PxIDEGameletAPIImpl.prototype.getAppDownloadPath = function () { return Promise.resolve(''); };
PxIDEGameletAPIImpl.prototype.cacheAsset = function (url, callback) { };
PxIDEGameletAPIImpl.prototype.isAssetCached = function (url) { return Promise.resolve(false); };
PxIDEGameletAPIImpl.prototype.getAssetCachePath = function (url) { return Promise.resolve(''); };
PxIDEGameletAPIImpl.prototype.storeAsset = function (url, callback) { };
PxIDEGameletAPIImpl.prototype.isAssetStored = function (url) { return Promise.resolve(false); };
PxIDEGameletAPIImpl.prototype.getAssetStorePath = function (url) { return Promise.resolve(''); };
PxIDEGameletAPIImpl.prototype.getJSSDKVersion = function () { return ''; };
PxIDEGameletAPIImpl.prototype.getServerPlatID = function () { return Promise.resolve(-1); };
PxIDEGameletAPIImpl.prototype.queryAppStatus = function (appID) { return Promise.resolve({}); };
PxIDEGameletAPIImpl.prototype.md5HashFile = function (filePath) { return Promise.resolve(''); };
PxIDEGameletAPIImpl.prototype.md5HashString = function (text) { return Promise.resolve(''); };
return PxIDEGameletAPIImpl;
}());
exports.PxIDEGameletAPI = (0, utilities_1.singleton)(PxIDEGameletAPIImpl);
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