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gamelet-pixui-frame

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pixui开发者框架

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __exportStar = (this && this.__exportStar) || function(m, exports) { for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GameletAPI = void 0; var igameletapi_1 = require("./framework/interfaces/igameletapi"); var jssdk_gameletapi_1 = require("./framework/impl/jssdkimpl/jssdk_gameletapi"); var unitygameletapi_1 = require("./framework/impl/unitysdkimpl/unitygameletapi"); var uegameletapi_1 = require("./framework/impl/uesdkimpl/uegameletapi"); var pxidegameletapi_1 = require("./framework/impl/pxideimpl/pxidegameletapi"); var unsupported_gameletapi_1 = require("./framework/impl/unsupportedimpl/unsupported_gameletapi"); var gameletapi_1 = require("./framework/gameletapi"); var utilities_1 = require("./framework/utilities/utilities"); var getcookiedjc_1 = require("./getcookiedjc/getcookiedjc"); var pluginsForActivityCenter_1 = require("./pluginsForActivityCenter/pluginsForActivityCenter"); //@ts-ignore var packageJson = __importStar(require("../package.json")); // re-export 现有 index.ts 的全部内容,保证存量用户零破坏 __exportStar(require("./framework/gameletapi"), exports); __exportStar(require("./thirdparty/thirdparyt"), exports); __exportStar(require("./getcookiedjc/getcookiedjc"), exports); __exportStar(require("./pluginsForActivityCenter/pluginsForActivityCenter"), exports); function createAutoGameletAPI() { console.log("[GameletAPI auto] packageJson.version:".concat(packageJson.version)); var impl; var sdkType; if (window.navigator.userAgent.search('PixUI') >= 0) { /** * 环境筛选,区分执行环境是 unity潘多拉、 GameletSDK、 pxIDE、 未支持环境(浏览器) * 目前为了兼容各种模拟器的环境不同把默认环境切换为模拟器,后续旧版模拟器废弃掉后会把默认环境切换到 UNSUPPORT_SDK */ // pxIDE 使用 pxExtConfig if (globalThis.pxExtConfig) { var pxExtConfig = JSON.parse(globalThis.pxExtConfig); globalThis._sdk_info = pxExtConfig['_sdk_info']; } // @ts-ignore 西米哥要求置空创建 crash 的接口 external.crash = undefined; if ((0, utilities_1.getQueryParam)("_sdk_info") == "openplatform_unity") { // running on unity sdkType = igameletapi_1.RuntimeSDK.UNITY_SDK; impl = unitygameletapi_1.UnityGameletAPI.getInstance(); console.log("[GameletAPI auto] 运行环境: PandoraUnity_SDK"); } else if ((0, utilities_1.getQueryParam)("_sdk_info") == "openplatform_ue") { // running on UE sdkType = igameletapi_1.RuntimeSDK.UE_SDK; impl = uegameletapi_1.UEGameletAPI.getInstance(); console.log("[GameletAPI auto] 运行环境: PandoraUE_SDK"); } else if (window["___ns_openplatform"] || (0, utilities_1.getQueryParam)("env_runtimeEnv") == "jssdk") { // running on js-sdk sdkType = igameletapi_1.RuntimeSDK.GAMELET_SDK; impl = jssdk_gameletapi_1.JSSDKGameletAPI.getInstance(); console.log("[GameletAPI auto] \u8FD0\u884C\u73AF\u5883: GAMELET_SDK InnerVersion:".concat((0, utilities_1.getGameletInnerVersion)())); // 仅在 JSSDK 运行态下注入活动中心插件实现 (0, pluginsForActivityCenter_1._setActivityCenterImpl)(jssdk_gameletapi_1.JSSDKGameletAPI.getInstance()); } else if ((0, utilities_1.getQueryParam)("_sdk_info") == "openplatform_pxide" || globalThis._sdk_info == "openplatform_pxide") { // running on pxIDE sdkType = igameletapi_1.RuntimeSDK.PXIDE_SDK; impl = pxidegameletapi_1.PxIDEGameletAPI.getInstance(); console.log("[GameletAPI auto] 运行环境: PxIDE"); } else { // unsupported / fallback sdkType = igameletapi_1.RuntimeSDK.UNSUPPORT_SDK; impl = unsupported_gameletapi_1.UnsupportedGameletAPI.getInstance(); console.log("[GameletAPI auto] 运行环境: UNSUPPORT_SDK"); } } else { // running on web-explorer sdkType = igameletapi_1.RuntimeSDK.UNSUPPORT_SDK; impl = unsupported_gameletapi_1.UnsupportedGameletAPI.getInstance(); console.log("[GameletAPI auto] 运行环境: UNSUPPORT_SDK"); } return new gameletapi_1.GameletAPIImpl(impl, sdkType); } exports.GameletAPI = createAutoGameletAPI(); // 把刚创建的 GameletAPI 实例注入到 GetCookieDJC,避免循环依赖 (0, getcookiedjc_1.setGameletAPI)(exports.GameletAPI); //# sourceMappingURL=auto.js.map