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gamelet-pixui-frame

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pixui开发者框架

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export declare function singleton<T>(impl: new () => T): { getInstance: () => T; }; /** * Uid 的结构是 ID + magic(<100000) * QJS int 是64位(53有效位),足够用以标识 */ export declare let generateUID: (magic?: number) => string; export declare function getQueryParam(key: string): string; /** * 获取内部版本号 */ export declare function getGameletInnerVersion(): string; /** * 把version转为数字类型方便对比。特别注意:targetVersion最大支持4位版本号,每一位为最大不超过99 * @param targetVersion 传入的版本号,如 1.0.1.0 , 1.0.1 , 1.1 * @returns 错误时返回 undefined, 正确时转为数字,如 1 00 01 00, 1 00 01 00, 1 01 00 00 */ export declare function checkVersionToNumber(targetVersion: string): number; /** * 获取版本号的主版本号(首位) * 例如 "15.0.1000.0" -> 15, "1.2.3" -> 1 */ export declare function getMajorVersion(version: string): number; export declare function GenCallApplicationBrokerRequest(subCommandId: number, applicationId: number, appKey: string, appVersion: string, requestbodyProxyDataObject: object, userData: any): {}; export declare function CalculateCallApplicationBrokerSign(headerTable: any, appkey: any): string; export declare function UserdataComp(ud: any): any; export declare function arrayBufferToBase64(buffer: ArrayBuffer): string; export declare function base64ToArrayBuffer(base64: string): ArrayBuffer;